<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-456345638933706822</id><updated>2009-10-25T12:26:33.015-07:00</updated><title type='text'>De nerdibus</title><subtitle type='html'>Reflections of an aging geek</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default?start-index=26&amp;max-results=25'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>34</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-5435913436214231274</id><published>2009-10-25T12:25:00.000-07:00</published><updated>2009-10-25T12:26:33.023-07:00</updated><title type='text'>Parlez-vous fillelfian?</title><content type='html'>Yeah, big surprise.&lt;br /&gt;&lt;br /&gt;&lt;table style="width: 320px; border: 1px solid gray; font: normal 12px sans-serif; background-color: white;"&gt;&lt;tr&gt;&lt;td colspan="2" style="background: white; color: black; padding: 5px;"&gt;&lt;b style="font: bold 20px serif; display: block; margin-bottom: 8px;"&gt;What American accent do you have?&lt;/b&gt; &lt;div style="font-size: 16px; margin-bottom: 4px;"&gt;Your Result: &lt;b&gt;Philadelphia&lt;/b&gt;&lt;/div&gt;&lt;div style="width: 200px; background: white; border: 1px solid black;"&gt;&lt;div style="width: 87%; background: red; font-size: 8px; line-height: 8px;"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;p style="margin: 10px; border: none; background: white; color: black;"&gt;Your accent is as Philadelphian as a cheesesteak!  If you're not from Philadelphia, then you're from someplace near there like south Jersey, Baltimore, or Wilmington.  if you've ever journeyed to some far off place where people don't know that Philly has an accent, someone may have thought you talked a little weird even though they didn't have a clue what accent it was they heard.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="color: black; background: white; padding: 3px;"&gt;The Midland&lt;/td&gt;&lt;td style="background: white; padding: 3px;"&gt;&lt;div style="width: 100px; background: white; border: 1px solid black; margin-top: 4px;"&gt;&lt;div style="width: 80%; background: red; font-size: 8px; line-height: 8px;"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="color: black; background: white; padding: 3px;"&gt;The Northeast&lt;/td&gt;&lt;td style="background: white; padding: 3px;"&gt;&lt;div style="width: 100px; background: white; border: 1px solid black; margin-top: 4px;"&gt;&lt;div style="width: 76%; background: red; font-size: 8px; line-height: 8px;"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="color: black; background: white; padding: 3px;"&gt;The South&lt;/td&gt;&lt;td style="background: white; padding: 3px;"&gt;&lt;div style="width: 100px; background: white; border: 1px solid black; margin-top: 4px;"&gt;&lt;div style="width: 62%; background: red; font-size: 8px; line-height: 8px;"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="color: black; background: white; padding: 3px;"&gt;Boston&lt;/td&gt;&lt;td style="background: white; padding: 3px;"&gt;&lt;div style="width: 100px; background: white; border: 1px solid black; margin-top: 4px;"&gt;&lt;div style="width: 56%; background: red; font-size: 8px; line-height: 8px;"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="color: black; background: white; padding: 3px;"&gt;The Inland North&lt;/td&gt;&lt;td style="background: white; padding: 3px;"&gt;&lt;div style="width: 100px; background: white; border: 1px solid black; margin-top: 4px;"&gt;&lt;div style="width: 56%; background: red; font-size: 8px; line-height: 8px;"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="color: black; background: white; padding: 3px;"&gt;The West&lt;/td&gt;&lt;td style="background: white; padding: 3px;"&gt;&lt;div style="width: 100px; background: white; border: 1px solid black; margin-top: 4px;"&gt;&lt;div style="width: 33%; background: red; font-size: 8px; line-height: 8px;"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="color: black; background: white; padding: 3px;"&gt;North Central&lt;/td&gt;&lt;td style="background: white; padding: 3px;"&gt;&lt;div style="width: 100px; background: white; border: 1px solid black; margin-top: 4px;"&gt;&lt;div style="width: 15%; background: red; font-size: 8px; line-height: 8px;"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2" style="text-align: center; padding: 8px;"&gt;&lt;a href="http://www.gotoquiz.com/what_american_accent_do_you_have"&gt;&lt;b&gt;What American accent do you have?&lt;/b&gt;&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.gotoquiz.com/"&gt;Quiz Created on GoToQuiz&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-5435913436214231274?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/5435913436214231274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=5435913436214231274' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/5435913436214231274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/5435913436214231274'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/10/parlez-vous-fillelfian.html' title='Parlez-vous fillelfian?'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-6899962519880037359</id><published>2009-10-20T09:21:00.000-07:00</published><updated>2009-10-20T09:26:29.373-07:00</updated><title type='text'>Ah...the Guild</title><content type='html'>OK, like, I was probably the last nerd on the planet to see "The Guild," which brings my nerd cred seriously into question (though I got serious props from one of my freshmen last week, who said "Rabuck, I think you're the only teacher on campus who can even pronounce the word "Manga"). &lt;br /&gt;&lt;br /&gt;I don't even do online gaming, and I find this show hysterical.  The characters are all repulsive in their own way, yet the actors are deft enough to make us feel sympathy for them.&lt;br /&gt;&lt;br /&gt;The recurring role played by Wil Wheaton has transformed him from the actor I most loathed to one I find intelligent, artful, and wickedly funny.  His Chaos character in "The Guild" is about 180 degrees from Wesley Crusher, and Wheaton clearly has a ball playing an incarnation of pure evil.  It's not just Codex who gets the serious skeevies from Wil in the following episode...&lt;br /&gt;&lt;br /&gt;&lt;object classid='clsid:D27CDB6E-AE6D-11cf-96B8-444553540000' id='uchce22a' width='432' height='415'&gt;&lt;param name='movie' value='http://images.video.msn.com/flash/customplayer/1_0/customplayer.swf' /&gt;&lt;param name='bgcolor' value='#ffffff' /&gt;&lt;param name='wmode' value='transparent' /&gt;&lt;param name='base' value='.' /&gt;&lt;param name='flashvars' value='configCsid=msnvideo&amp;from=sp&amp;player.v=58dc04b6-be05-47a7-8296-a61186029f0a&amp;mkt=en-US&amp;configName=syndicationplayer&amp;fg=&amp;brand=&amp;' /&gt;&lt;param name='allowFullScreen' value='true' /&gt;&lt;param name='allowScriptAccess' value='always' /&gt;&lt;embed src="http://images.video.msn.com/flash/customplayer/1_0/customplayer.swf" width="432" height="415" id="uchce22a" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" bgColor="#ffffff" wmode="transparent" pluginspage="http://macromedia.com/go/getflashplayer" base="." flashvars="configCsid=msnvideo&amp;from=sp&amp;player.v=58dc04b6-be05-47a7-8296-a61186029f0a&amp;mkt=en-US&amp;configName=syndicationplayer&amp;fg=&amp;brand=&amp;"&gt;&lt;/embed&gt;&lt;noembed&gt;&lt;a href="http://video.msn.com/?mkt=en-US&amp;from=sp&amp;vid=58dc04b6-be05-47a7-8296-a61186029f0a" target="_new" title="Season 3: Gag Reel - Episodes 5-8"&gt;Video: Season 3: Gag Reel - Episodes 5-8&lt;/a&gt;&lt;/noembed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-6899962519880037359?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/6899962519880037359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=6899962519880037359' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/6899962519880037359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/6899962519880037359'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/10/ahthe-guild.html' title='Ah...the Guild'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-4587005245297457676</id><published>2009-10-03T14:25:00.000-07:00</published><updated>2009-10-03T14:57:49.637-07:00</updated><title type='text'>Battle of Germantown, 3 Oct, 2009</title><content type='html'>This year, I took my son to the re-enactment of the Battle of Germantown, which takes place at Cliveden, formerly known as the Chew House.  The Chew House was the site of the battle's turning point, and it provides a great backdrop for this annual commemoration.  For details of the event see &lt;a href="http://revolutionarygermantown.org/"&gt;revolutionarygermantown.org&lt;/a&gt;.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfB4kI4yxI/AAAAAAAAAKA/wS1eqfS7IVE/s1600-h/interpreter.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfB4kI4yxI/AAAAAAAAAKA/wS1eqfS7IVE/s320/interpreter.JPG" alt="" id="BLOGGER_PHOTO_ID_5388488656689875730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This guy is one of the best interpreters I have ever seen, period.  He spins a compelling tale about the role of blacks in both the British and Continental armies.  He does it with humor, insight, and showmanship.  Bravo!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfCPIkKmlI/AAAAAAAAAKI/E0lOM9Umw_M/s1600-h/generals.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfCPIkKmlI/AAAAAAAAAKI/E0lOM9Umw_M/s320/generals.JPG" alt="" id="BLOGGER_PHOTO_ID_5388489044425087570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here come the generals, sharing a peaceful moment together before hostilities erupt&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_BBfnc_VPzcc/SsfCc5ghWeI/AAAAAAAAAKQ/6cOkut5EVC0/s1600-h/hessian.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_BBfnc_VPzcc/SsfCc5ghWeI/AAAAAAAAAKQ/6cOkut5EVC0/s320/hessian.JPG" alt="" id="BLOGGER_PHOTO_ID_5388489280901437922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"May I have a photo, sir?"&lt;br /&gt;"There's a price.  You must name my unit."&lt;br /&gt;"You're a Hessian grenadier."&lt;br /&gt;"Correct.  You may take your photograph."&lt;br /&gt;Score!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfCyWilBzI/AAAAAAAAAKY/vV7qSVxTPjY/s1600-h/1st+ri.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfCyWilBzI/AAAAAAAAAKY/vV7qSVxTPjY/s320/1st+ri.JPG" alt="" id="BLOGGER_PHOTO_ID_5388489649471948594" border="0" /&gt;&lt;/a&gt;This private from the 1st R.I. agreed to a photograph without a trivia challenge.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_BBfnc_VPzcc/SsfDg-yqUdI/AAAAAAAAAKo/8b1sSHcNrpk/s1600-h/highlanders.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_BBfnc_VPzcc/SsfDg-yqUdI/AAAAAAAAAKo/8b1sSHcNrpk/s320/highlanders.JPG" alt="" id="BLOGGER_PHOTO_ID_5388490450550804946" border="0" /&gt;&lt;/a&gt;It just wouldn't be a re-enactment without highlanders, now, would it?  Perhaps they would paint themselves blue if I asked?&lt;br /&gt;&lt;br /&gt;The guy in the foreground was pretty funny.  He broke ranks to come chat with us punters while his unit was stationed in reserve.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfED6xbXzI/AAAAAAAAAKw/koakKhsqhzM/s1600-h/gun.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfED6xbXzI/AAAAAAAAAKw/koakKhsqhzM/s320/gun.JPG" alt="" id="BLOGGER_PHOTO_ID_5388491050767310642" border="0" /&gt;&lt;/a&gt; Get that gun into position!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_BBfnc_VPzcc/SsfEWrdGyII/AAAAAAAAAK4/GZbniS5MN9o/s1600-h/militia.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_BBfnc_VPzcc/SsfEWrdGyII/AAAAAAAAAK4/GZbniS5MN9o/s320/militia.JPG" alt="" id="BLOGGER_PHOTO_ID_5388491373073057922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The militia on parade.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_BBfnc_VPzcc/SsfE0xRtcWI/AAAAAAAAALA/Eb8JH81I1WU/s1600-h/rifles.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_BBfnc_VPzcc/SsfE0xRtcWI/AAAAAAAAALA/Eb8JH81I1WU/s320/rifles.JPG" alt="" id="BLOGGER_PHOTO_ID_5388491890031948130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Pennsylvania rifles.  The actual unit was positioned a few miles away, near the Rittenhouse Town mill.  But we're all glad they showed up.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_BBfnc_VPzcc/SsfFWf1wJgI/AAAAAAAAALI/5lHdnacfdp4/s1600-h/parade.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_BBfnc_VPzcc/SsfFWf1wJgI/AAAAAAAAALI/5lHdnacfdp4/s320/parade.JPG" alt="" id="BLOGGER_PHOTO_ID_5388492469466834434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Continental army makes ready to advance on the Chew House.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BBfnc_VPzcc/SsfFwSIS-lI/AAAAAAAAALQ/0zasx9durWY/s1600-h/brit+line.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_BBfnc_VPzcc/SsfFwSIS-lI/AAAAAAAAALQ/0zasx9durWY/s320/brit+line.JPG" alt="" id="BLOGGER_PHOTO_ID_5388492912463116882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;But the British stand ready.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BBfnc_VPzcc/SsfFzwe8sVI/AAAAAAAAALY/ldCmB0MAi_M/s1600-h/cont+line.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_BBfnc_VPzcc/SsfFzwe8sVI/AAAAAAAAALY/ldCmB0MAi_M/s320/cont+line.JPG" alt="" id="BLOGGER_PHOTO_ID_5388492972150796626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Washington's army gives as good as they get.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_BBfnc_VPzcc/SsfGBjPO2VI/AAAAAAAAALo/ncNGpJ4KwT4/s1600-h/pa+lt+inf.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_BBfnc_VPzcc/SsfGBjPO2VI/AAAAAAAAALo/ncNGpJ4KwT4/s320/pa+lt+inf.JPG" alt="" id="BLOGGER_PHOTO_ID_5388493209113385298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Out boys from Pennsylvania harry the British flank.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfF6YtJZ6I/AAAAAAAAALg/qFcwfckRcgw/s1600-h/hold+the+line.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfF6YtJZ6I/AAAAAAAAALg/qFcwfckRcgw/s320/hold+the+line.JPG" alt="" id="BLOGGER_PHOTO_ID_5388493086026983330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hold the line!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_BBfnc_VPzcc/SsfIIBcoDVI/AAAAAAAAAMI/Fyklh5vP2UA/s1600-h/into+chew.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_BBfnc_VPzcc/SsfIIBcoDVI/AAAAAAAAAMI/Fyklh5vP2UA/s320/into+chew.JPG" alt="" id="BLOGGER_PHOTO_ID_5388495519325097298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The British retreat into the Chew House.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfGOLVavNI/AAAAAAAAAL4/XJgP1OvU9is/s1600-h/dragoon.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfGOLVavNI/AAAAAAAAAL4/XJgP1OvU9is/s320/dragoon.JPG" alt="" id="BLOGGER_PHOTO_ID_5388493426035178706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My son, who thought the loud noises were great, was seriously worried about the welfare of the horse.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BBfnc_VPzcc/SsfGRhC9W_I/AAAAAAAAAMA/ZEU1Jh5ioFE/s1600-h/george+stymied.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_BBfnc_VPzcc/SsfGRhC9W_I/AAAAAAAAAMA/ZEU1Jh5ioFE/s320/george+stymied.JPG" alt="" id="BLOGGER_PHOTO_ID_5388493483402943474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Alas, the rebels are once again stymied by the defense of the Chew House.  Perhaps next year can bring a different result...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-4587005245297457676?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/4587005245297457676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=4587005245297457676' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/4587005245297457676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/4587005245297457676'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/10/battle-of-germantown-3-oct-2009.html' title='Battle of Germantown, 3 Oct, 2009'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_BBfnc_VPzcc/SsfB4kI4yxI/AAAAAAAAAKA/wS1eqfS7IVE/s72-c/interpreter.JPG' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-7635167462215813443</id><published>2009-10-02T09:10:00.000-07:00</published><updated>2009-10-02T09:15:50.314-07:00</updated><title type='text'>Sign of the Zombie Times</title><content type='html'>OK, I'm as bored to death with the zombie theme as anyone, but the &lt;a href="http://www.msnbc.msn.com/id/33130861/ns/us_news-weird_news/?GT1=43001"&gt;U of Florida&lt;/a&gt; seems motivated more by humorlessness than by any attempt to kill a cultural leitmotif whose time is rapidly passing. &lt;br /&gt;&lt;br /&gt;I was impressed that they had zombie-survival tips on their official website.   Was there really a threat that someone might take the page seriously?  Or that it would somehow impair students from acting appropriately in the event of a real emergency?  Perhaps the greatest threat to free expression lies not in the political left or the right, but in the humorless conformity of the center.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-7635167462215813443?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/7635167462215813443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=7635167462215813443' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/7635167462215813443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/7635167462215813443'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/10/sign-of-zombie-times.html' title='Sign of the Zombie Times'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-253786211309604982</id><published>2009-08-13T06:45:00.001-07:00</published><updated>2009-08-13T06:53:35.427-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jean shepherd'/><title type='text'></title><content type='html'>OK, I'm reading &lt;span style="font-style:italic;"&gt;In God We Trust, All Others Pay Cash&lt;/span&gt; by Jean Shepherd.  You know, the book that A Christmas Story is based on, as well as the straight-to-video sequel which I linked to months ago.  Shepherd's style is purple prose at its best, so over the top that you just have to laugh at it.  Few other writers make the tribulations of daily life sound so heroic, which is why I guess he still has a following ten years after his death.  &lt;br /&gt;&lt;br /&gt;Anyhow, another portion of the book was made into a film for &lt;span style="font-style:italic;"&gt;American Playhouse&lt;/span&gt; some time back.  It was titled &lt;span style="font-style:italic;"&gt;The Great American Fourth of July (and Other Disasters) &lt;/span&gt;and it came out in 1982, a year before &lt;span style="font-style:italic;"&gt;A Christmas Story&lt;/span&gt;.  It starred a young Matt Dillon as a teenage Ralphie and a cast of spot-on other players (with a less doofus-y actor to play Ralph's dad).&lt;br /&gt;&lt;br /&gt;Anyhow, some gallant soul made the video available on youtube, but--alas--the sound is about ten seconds out of synch.  If anyone knows where I can get a vhs or dvd copy...PLEASE!  I BEG YOU!!!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iGfuDoXXWxQ&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/iGfuDoXXWxQ&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-253786211309604982?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/253786211309604982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=253786211309604982' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/253786211309604982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/253786211309604982'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/08/ok-im-reading-in-god-we-trust-all.html' title=''/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-4404200781427979941</id><published>2009-07-30T03:34:00.000-07:00</published><updated>2009-07-30T09:13:28.364-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Golden Compass'/><category scheme='http://www.blogger.com/atom/ns#' term='Philip Pullman'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='Dark Materials'/><title type='text'>Philip Pullman, His Dark Materials, and athiestic moral absolutism</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;meta equiv="Content-Type" content="text/html; 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	mso-footnote-continuation-separator:url("file:///C:/DOCUME~1/mrabuck/LOCALS~1/Temp/msohtmlclip1/01/clip_header.htm") fcs; 	mso-endnote-separator:url("file:///C:/DOCUME~1/mrabuck/LOCALS~1/Temp/msohtmlclip1/01/clip_header.htm") es; 	mso-endnote-continuation-separator:url("file:///C:/DOCUME~1/mrabuck/LOCALS~1/Temp/msohtmlclip1/01/clip_header.htm") ecs;} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.0in 1.0in 1.0in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Cambria","serif"; 	mso-ascii-font-family:Cambria; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Cambria; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Disclaimer: This review contains spoilers.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;It also contains my complaint that reading criticism of Pullman’s work spoiled my own discovery of his ideas.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;   &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Be warned: if you have not read &lt;i style=""&gt;His Dark Materials&lt;/i&gt;&lt;/span&gt; to its conclusion, this review might spoil some of your own fun.&lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;In the &lt;i style=""&gt;His Dark Materials&lt;/i&gt; trilogy, Philip Pullman has crafted one of the most engaging and intelligent works of fantasy in recent times.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;The main characters are engaging, the supporting characters have depth, and the story moves alo&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ng with art and purpose.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Pullman has crafted a complex world (or rather, multiverse) for his characters to inhabit, yet he reveals Lyra’s world and the cosmology surrounding it to the reader in small manageable doses, preserving a delicate balance between creating a sense of wonder and establishing an alien environment.&lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;After finishing the first book in the trilogy&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.john-howe.com/portfolio/gallery/data/media/36/Amber-Spyglass-II.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 353px; height: 475px;" src="http://www.john-howe.com/portfolio/gallery/data/media/36/Amber-Spyglass-II.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt; (&lt;i style=""&gt;The Golden Compass&lt;/i&gt;, known outside the &lt;/span&gt;&lt;span style="font-size:100%;"&gt;US as &lt;i style=""&gt;The Northern Lights&lt;/i&gt;), I checked ou&lt;/span&gt;&lt;span style="font-size:100%;"&gt;t Pullman’s Wikipedia entries to get an overview of critical responses to the book.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;I was somewhat surprised to find the firestorm of controversy surrounding it.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.lewrockwell.com/spectator/spec11.html"&gt;This review&lt;/a&gt; in particular, focusing on Pullman’s works as the “anti-Narnia,” piqued my interest, as I found little material any group (save perhaps Tartars) would find objectionable in the first volume.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;To be sure, most of Pullman’s anti-Christian themes fully emerge in the second two books, building to a crescendo in the second half of &lt;i style=""&gt;The Amber Spyglass&lt;/i&gt;.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;The weight of criticism colored my reading of the final two volumes, and I wish I had the chance to read them unencumbered.&lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;I have always been amused by the angry response of religious groups to literature they find objectionable.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;A book is, after all, just a book.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;If one’s faith is so fragile as to be threatened by a work of fiction, or a movie, or a cartoon, then perhaps it is the faith that&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;is the problem, not the material.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;I was a Christian before I began &lt;i style=""&gt;The Northern Lights&lt;/i&gt;, I remain one after finishing &lt;i style=""&gt;The Amber Spyglass.&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Pullman, however, have given me much to chew on.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Faith without doubt is nothing but bloody certainty, and both Pullman and I can agree upon the danger of that path.&lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;But while I was looking for an atheist manifesto in the pages of &lt;i style=""&gt;His Dark Materials&lt;/i&gt;, I was somewhat disappointed.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;True, Pullman kills God, shown as a pathetic, helpless angel, but in his book t&lt;/span&gt;&lt;span style="font-size:100%;"&gt;he Supreme Being is finite, having ascended to power within creation, rather than being the ultimate Creator.&lt;a style="" href="http://www.blogger.com/post-create.g?blogID=456345638933706822#_edn1" name="_ednref1" title=""&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style=""&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style="line-height: 115%;"&gt;[i]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Those characters who know the true nature of the Authority express agnosticism about the origin of the universe.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;The Authority is seen as less malevolent than his angel (and usurper) Metatron, for while the former has retreated to the passivity of the watchmaker, Metatron strives to become a more interventionist deity.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;So perhaps there is a watchmaker who created the watchmaker.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Pullman leaves room for doubt.&lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Pullman certainly deserves criticism for being anti-religious.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;He fails to cre&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ate one sympathetic character in the organized religious hierarchy he establishes.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;   &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Only characters who reject the faith (Mrs. Coulter, Mary Malone) earn some sort of redemption.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Clerics are shown as duplicitous, murderous, and hypocritical.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Father Gomez is a fanatical trained assassin who performs “preemptive penance” before he sets out to murder the main characters.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;The Pope stand-in tries to kill Lyra with a bomb which he sets off himself which has the unintended consequence of nearly destroying all free will in the universe.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;   &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Pullman repeatedly refers to the church he creates as perpetuating a vast lie (though, ironically, much of the plot depends on the Genesis story being at least metaphorically true). &lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;But while Pullman creates a work which is anti-religious and anti-Christian, it is not devoid of values and ideas that are more at home in a theistic universe than in an atheistic one.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;These include Pullman’s view of death and the afterlife, the theme of redemption, and Pullman’s faith (yes, faith) in moral absolutism.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;DEATH&lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Pullman sends the dead to a grey world that has much in common with the Homeric afterlife.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Lyra’s journey there in Book III even has echoes of Odysseus’ journey in Book XI of the &lt;i style=""&gt;Odyssey&lt;/i&gt;.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Souls mill about in unchanging tedium, taunted by harpies who reveal secrets and ugly truths to the dead.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.smartcine.com/images/the_golden_compass_still.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 395px; height: 238px;" src="http://www.smartcine.com/images/the_golden_compass_still.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Good and bad people alike share the same fate, and the world of the dead seems to exist quite apart from the power of the Authority and his church.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;The dead envy the living, claiming they would prefer a moment in life to an eternity in the afterlife (again, one hears the lament of Achilles).&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Yet Lyra and her companions end up creating a purposeful afterlife though her actions.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Death becomes a transitory state. Those dead who can truthfully confront their past lives are free to enter into a Daoist state of oneness with the universe.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Those who labor under self-delusion suffer the same fate as before, made worse now by the denial of the privileged state offered to the redeemed.&lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;REDEMPTION&lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;At the end of &lt;i style=""&gt;The Golden Compass, &lt;/i&gt;both of Lyra’s parents come across as loathsome individuals.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Asriel, her father, is so blindly ambitious that he commits murder, and her mother, Mrs. Coulter, engages in horrific experiments that would make Megele proud.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Yet each comes to the realization that sacrifice of the self for a higher cause (For Asriel, the cause of the Republic of Heaven, for Mrs. Coulter, the love of her daughter) is worthy, and each is forgiven by the other characters for their final acts.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;A better example is that of Lyra herself.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;As a girl, Lyra’s main attribute is her ability to lie convincingly.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;She repeatedly uses this gift to save herself and her friends.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Her deception of the bear-king Iofur Raknison earns her praise from Iorek and other sympathetic characters. Yet Lyra must learn to give up lying in order to reach the level of maturity she needs to reverse the flow of Dust.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Her new ability to embrace truth renders the alethiometer, her truth-telling surrogate, useless.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;But for Pullman, telling the truth and a Higher Truth are really one and the same, made clear by Mary Malone’s revelation at the aperture to the world of the Dead.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Past wrongs can be forgiven through good moral choices, if not by a higher Authority, than by the author and the reader.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;MORAL ABSOLUTISM&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="margin-bottom: 5pt; line-height: normal; font-weight: bold;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="margin-bottom: 5pt; line-height: normal; font-weight: bold;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;Indeed, the greatest redemption that takes place in the book is that of the multiverse itself.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;The deeds of mankind have upset the balance, allowing the benevolent Dust, bestower of rationality, compassion, and all other desirable human characteristics, to seep out of the material worlds into an abyss.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Will’s subtle knife creates leaks in the flow of Dust, and the bomb set off by the Magisterium threatens to extinguish its flow forever.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;The pure love between Will and Lyra manages to stem the tide.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;But Dust can be restored only if humans, through their actions, create more of it.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;And how does humanity generate Dust?&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="margin: 0in 0.6in 5pt; line-height: normal; font-weight: bold;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="margin: 0in 0.6in 5pt; line-height: normal; font-weight: bold;font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;We have to be all those difficult things like cheerful and kind and curious and patient, and we've got to study and thing and work hard, all of us, in all our different worlds, and then we'll build...' [...] 'And then what?' said her dæmon sleepily. 'Build what?' 'The Republic of Heaven,' said Lyra. &lt;i style=""&gt;Amber Spyglass&lt;/i&gt;, ch. 38&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-weight: bold; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold; font-family: times new roman;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;For much of the trilogy, our young protagonists, caught between the frightening moral poles of the Magisterium on one hand and Lord Asriel on the other, must forge their own moral code.  The children cling to their decency even when all forces of the adult world try to draw them from it.  Yet by the last book in the trilogy, Pullman has created a bipolar moral system, handed down from above, much like the one he takes to task.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;He tries to argue that good and evil are not absolutes,&lt;a style="" href="http://www.blogger.com/post-create.g?blogID=456345638933706822#_edn2" name="_ednref2" title=""&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style=""&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style="line-height: 115%;"&gt;[ii]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; yet he clearly takes sides.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;On one hand is order and oppression, on the other is freedom and human potential.&lt;a style="" href="http://www.blogger.com/post-create.g?blogID=456345638933706822#_edn3" name="_ednref3" title=""&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style=""&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style="line-height: 115%;"&gt;[iii]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Living within a liberal, progressive world, I find it hard to argue with Pullman’s values.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Yet by choosing moral absolutism over relativism, he creates the potential for the same kind of tyranny he deplores when it is in the service of the hierarchical church.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;He denies that evil can come from rationality (witness the horrific and violent failure of Robespierre’s efforts to replace Christianity with a more ‘rational’ faith) or that wisdom and reflection could come from within (and not despite) a hierarchical church or state.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;My problem with Pullman is not that he tries to overthrow Narnia, it is that he ultimately fails to replace the moral pedantry of Lewis.&lt;/span&gt;&lt;/p&gt;  &lt;p face="arial" style="font-weight: bold;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p face="arial" style="font-weight: bold;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;Before he takes a final swipe at Pullman on sanctimonious religious grounds, Peter Hitchens has this to say about the trilogy: &lt;i style=""&gt;In an age where most stories written for grown-ups are about nothing very much at all, Lewis and Pullman have addressed the great issues of this time and all time, and both deserve to be read by adults. &lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt; &lt;/span&gt;&lt;span style="font-size:130%;"&gt;I could not agree more.  I will absolutely forbid my children from reading this work until they are mature enough to handle it.  Then I will require them to read it.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-family: arial; font-weight: bold;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: arial; font-weight: bold;" class="MsoNormal"&gt;And the less said about this, the better.  It's clear that concern over whether or not there would be a sequel led to drastic alterations to the ending of &lt;span style="font-style: italic;"&gt;The Golden Compass&lt;/span&gt;.  Shame.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;object style="font-weight: bold;" width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oj61Q5KPues&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/oj61Q5KPues&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p style="font-family: arial; font-weight: bold;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;div  style="font-weight: bold;font-family:arial;"&gt;&lt;!--[if !supportEndnotes]--&gt;   &lt;hr style="height: 3px;font-size:78%;" width="33%" align="left" &gt;  &lt;!--[endif]--&gt;  &lt;div style="" id="edn1"&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="" href="http://www.blogger.com/post-create.g?blogID=456345638933706822#_ednref1" name="_edn1" title=""&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style=""&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style="line-height: 115%;"&gt;[i]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; "He was an angel like ourselves—the first angel, true, the most powerful, but he was formed of Dust as we are, and Dust in only a name for what happens when matter begins to understand itself. Matter loves matter. It seeks to know more about itself, and Dust is formed." &lt;i style=""&gt;Amber Spyglass&lt;/i&gt;, Ch. 2.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoEndnoteText"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;div style="" id="edn2"&gt;  &lt;p class="MsoNormal" style="margin-bottom: 5pt; line-height: normal;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="" href="http://www.blogger.com/post-create.g?blogID=456345638933706822#_ednref2" name="_edn2" title=""&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style=""&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style="line-height: 115%;"&gt;[ii]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; “…&lt;/span&gt;&lt;span style="font-size:100%;"&gt;I stopped believing there was a power of good and a power of evil that were outside us. And I came to believe that good and evil are names for what people do, not for what they are. All we can say is that this is a good deed, because it helps someone, or that's an evil one, because it hurts them. People are too complicated to have simple labels.” &lt;i style=""&gt;Amber Spyglass&lt;/i&gt;, ch. 33&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoEndnoteText"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;div style="" id="edn3"&gt;  &lt;p class="MsoNormal" style="margin-bottom: 5pt; line-height: normal;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="" href="http://www.blogger.com/post-create.g?blogID=456345638933706822#_ednref3" name="_edn3" title=""&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style=""&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoEndnoteReference"&gt;&lt;span style="line-height: 115%;"&gt;[iii]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; &lt;/span&gt;&lt;span style="font-size:100%;"&gt;'I was flying high,' she explained, 'looking for a landfall, and I met an angel: a female angel. She was very strange; she was old and young together,' she went on, forgetting that that was how she herself appeared to Mary. 'Her name was Xaphania. She told me many things... She said that all the history of human life has been a struggle between wisdom and stupidity. She and the rebel angels, the followers of wisdom, have always tried to open minds; the Authority and his churches have always tried to keep them closed. She gave me many examples from my world.'&lt;i style=""&gt; Amber Spyglass&lt;/i&gt;, ch. 36.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoEndnoteText"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;/div&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:&amp;quot;;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;  &lt;p  style="font-weight: bold;font-family:arial;" class="MsoEndnoteText"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family: arial; font-weight: bold;"&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-4404200781427979941?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/4404200781427979941/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=4404200781427979941' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/4404200781427979941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/4404200781427979941'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/07/philip-pullman-his-dark-materials-and.html' title='Philip Pullman, His Dark Materials, and athiestic moral absolutism'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-946199142597472806</id><published>2009-06-19T11:07:00.000-07:00</published><updated>2009-06-19T11:20:09.251-07:00</updated><title type='text'>Johnny Sokko and his Flying Robot</title><content type='html'>Oh, man, did this bring back memories.  Here in Philadelphia, channel PHL 17 used to show Japanese imports in teh afternoon: Astroboy, Ultraman, Marine Boy, and my personal fave, Johnny Sokko and his Flying Robot.  It's just like I remember it...for the most part.&lt;br /&gt;&lt;br /&gt;For starters, flying seems like the least impressive of the robot's abilities.  Why not "Johnny Sokko and his Giant Robot WITH A FREAKIN' FLAMETHROWER!!!"?  But maybe that's just my personal preference.&lt;br /&gt;&lt;br /&gt;The bad guys are evil Nazi Che impersonators.  How funny is that?&lt;br /&gt;&lt;br /&gt;Anybody else get the total skeevies about the relationship between Johnny and Jerry Mano, agent of UNICORN?  I mean, here's this ten year old kid, traveling alone, and he totally gets picked up by a random stranger. "It seems so quiet...but the quiet seas are dangerous these days."  Sheesh!  Boy, Johnny could sure use a lesson in Stranger Danger.&lt;br /&gt;&lt;br /&gt;Favorite line (as the giant monster is attacking the ship with Johnny and Jerry aboard): "That must be the monster that's been sinking the ships!"  No? Really?&lt;br /&gt;&lt;br /&gt;Anyhow, it's nice that a fondly remembered classic like this is available on DVD.  For a bargain price, no less!&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/0N3aXU1dUaM&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/0N3aXU1dUaM&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-946199142597472806?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/946199142597472806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=946199142597472806' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/946199142597472806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/946199142597472806'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/06/johnny-sokko-and-his-flying-robot.html' title='Johnny Sokko and his Flying Robot'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-5155441476067944802</id><published>2009-05-23T02:19:00.000-07:00</published><updated>2009-05-23T02:21:35.484-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lord of the rings'/><category scheme='http://www.blogger.com/atom/ns#' term='lotr'/><title type='text'>The Hunt for Gollum: The Movie</title><content type='html'>&lt;div&gt;&lt;object width="420" height="339"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/x88rdu" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://www.dailymotion.com/swf/x88rdu" type="application/x-shockwave-flash" width="420" height="339" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/swf/x88rdu"&gt;Hunt For Gollum - Trailer One&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;by &lt;a href="http://www.dailymotion.com/HuntForGollum"&gt;HuntForGollum&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Wow...&lt;br /&gt;&lt;br /&gt;Every time I think that fanboy energy has been tapped dry, something like this comes along.  The &lt;a href="http://thehuntforgollum.com/"&gt;feature film&lt;/a&gt; is up an running.  I'm in awe.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-5155441476067944802?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/5155441476067944802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=5155441476067944802' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/5155441476067944802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/5155441476067944802'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/05/hunt-for-gollum-movie.html' title='The Hunt for Gollum: The Movie'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-8169382516552595164</id><published>2009-05-07T02:45:00.001-07:00</published><updated>2009-05-07T02:47:07.499-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='drow war'/><category scheme='http://www.blogger.com/atom/ns#' term='drow war review'/><title type='text'>Review: Drow War I: The Gathering Storm</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://home.flash.net/~brenfrow/d20/drowwar1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 455px; height: 598px;" src="http://home.flash.net/~brenfrow/d20/drowwar1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The Drow War: The Gathering Storm&lt;br /&gt;Ten Questions about The Drow War: The Gathering Storm&lt;br /&gt;&lt;br /&gt;Title: The Drow War: The Gathering Storm&lt;br /&gt;Author: Adrian Bott&lt;br /&gt;Publisher: Mongoose Publishing, 2005&lt;br /&gt;ISBN: 1-904854-39-7&lt;br /&gt;&lt;br /&gt;In the tangled wilderness of d20 publishers, Mongoose has had a long and distinguished track record of quality supplements, offering enhancements to the core rules, alternative campaign settings, and reference materials. With &lt;i&gt;The Drow War: The Gathering Storm&lt;/i&gt;, Mongoose makes a departure from the areas with which they have had success in the past. &lt;i&gt;DW: TGS&lt;/i&gt; is the first in their “complete Campaign” series, a series of linked adventures designed to take characters from first to (I kid you not) thirtieth level. In this first of a three volume series, characters should advance to tenth level and defeat a conspiracy led by a malevolent foe. Each subsequent book will see the characters through another ten levels of advancement.&lt;br /&gt;&lt;br /&gt;1) What’s inside?&lt;br /&gt;&lt;br /&gt;Inside the hardbound covers are 265 dense pages of material. The introduction and designer’s notes take up one page each. There are nineteen pages of background material, most of them detailing the (optional) campaign world. Only five pages of this section are absolutely essential to running the campaign, demonstrating the author’s commitment to flexibility. Almost all of the rest of the book comprises a series of ten adventures. There are three appendices at the end, detailing signature items (magic items that develop with the characters), a mass battle system (emphasizing roleplaying rather than tactical simulation) and new monsters (fourteen of them).&lt;br /&gt;&lt;br /&gt;Some of the adventures are more liner than others. Two are really urban settings with a wide variety of options and locations for player characters to explore. There are six traditional yet creative dungeon settings. Players will have to negotiate three pitched battles. Their actions and decisions are critical to the outcome of the campaign. While this book is a lead-in to the next volume in the series, it would not feel incomplete if the campaign wrapped up after the last installment in this game.&lt;br /&gt;&lt;br /&gt;2) Is it pretty?&lt;br /&gt;&lt;br /&gt;Mongoose has a fairly good stable of artists at their disposal. In many past products, however, the divergent styles of these artists resulted in a chaotic look. Here, there is a more uniform look throughout the book. Almost every pen-and-ink drawing relates to something in the text and provides yet another resource for the GM. Mongoose clearly resisted the urge to recycle generic Drow art from previous products. The color cover is based on one of the few full-page ink illustrations in the interior. The black and white version is far more crisp and effective than the somewhat muddy color version (I must note that I find my suspension of disbelief challenged by the Drow woman’s footwear. A Wonderbra breastplate I can accept, but five inch stilettos in a fantasy setting? Sheesh.).&lt;br /&gt;&lt;br /&gt;3) Is it easy to use?&lt;br /&gt;&lt;br /&gt;This book is hardback for a reason. There is a lot here, almost all of it in an itty bitty font. Any GM who runs all ten adventures will doubtlessly put a lot of wear and tear on this baby. Since characters progress through the adventures in order, and each adventure averages about twenty pages, most pertinent information will be contained in a fairly concise section. Given the open-ended nature of some of the adventures, though, finding the precise bit of information you need at a moment’s notice might be challenging. At times, it seems scrambled together in the order that a group of adventures might need it, but if a party takes off in an unexpected direction, the GM will have to scramble. Case in point: the fifth chapter, which details the first urban setting the PCs encounter, has sub-headings that run as follows: Event, Location, Event, Information, Event, Location, Location, Location, NPCs, four more Locations, four NPC groups, Event, Six Locations, four short adventures, five plots, an Event, and an NPC group. As you can see, this book does not want for content. A full index would have been helpful, failing that, short tables of contents at the start of each adventure would have made the material more readily accessible to the GM.&lt;br /&gt;&lt;br /&gt;4) How good is the content?&lt;br /&gt;&lt;br /&gt;Really good. I was on chapter two when I decided to run this game. With two separate groups. The adventures are fast paced, varied in challenges and themes, and meaningful. A simple mechanic of Victory points allows players to influence the course of battles by the choices they make earlier in the game. Villains are varied and range from misunderstood tragic figures to really vile and despicable scoundrels. A sense of urgency informs the entire campaign. Once the players are under way, they will want to see the game through to the end. Gamers either love or hate the Drow. If you are one of the latter group, and you still buy this product, well, read the cover next time.&lt;br /&gt;&lt;br /&gt;5) Is it challenging?&lt;br /&gt;&lt;br /&gt;Given the stakes of the campaign—victory or suffer the corruption of everything you hold dear—there is little chance of the players not taking the game seriously. With that in mind, there is a wide range of challenge levels through the course of the campaign. The first adventure should present few serious difficulties to an experienced group of players. In some of the more free-form areas, though, high-level enemies lurk, and characters who behave rashly may find themselves in over their heads.&lt;br /&gt;&lt;br /&gt;6) How flexible is the material?&lt;br /&gt;&lt;br /&gt;The author has gone to pains to avoid including too much setting-specific material. Adapting the game to another campaign, though, would probably require no small amount of work. Bits and pieces of some scenarios could be used as adventures without the over-arching campaign quest, but the connective tissue gives most of the scenarios their meaning. Gods and religions present another problem. One region has recently converted to a monotheistic cult, which might involve themes unfamiliar in many campaign worlds. The culture of the nations the PCs visit in this stage of the game is distinctly European. Games with a non-European focus might have to make severe changes. With that in mind, remember that this supplement comprises a complete campaign. If the players remain focused on their quest, there seems little cause to use a setting other than the one provided. When I run the game, I will forgo my beloved homebrew world, forged over two decades, and just use the setting provided. I hope Adrian Bott or Mongoose provides more material and maps for the campaign world as a web supplement in the future.&lt;br /&gt;&lt;br /&gt;Another review has pointed out that, while characters are expected to advance at least a level in each adventure, they might come up short in some of the scenarios, particularly if there are more than four player characters. This is an opportunity for the GM to graft an original encounter or scenario into the campaign. GM’s who want to focus exclusively on the main quest will have to fiddle with experience awards as the game progresses. When I run the game, I will probably just grant a level for each scenario completed, rather than hash out individual experience points.&lt;br /&gt;&lt;br /&gt;7) Is it professional?&lt;br /&gt;&lt;br /&gt;In my first read-through, I noticed only two typos, which, for Mongoose, is pretty good. DW: TGS looks good and it is nearly a self-contained product. One needs only the core books to play, which suggests a lot of restraint on the part of the publisher. Mongoose has at least two Drow sourcebooks out already, with another, The Tome of Drow Lore, in the pipes. It would have been easy, and profitable, to require the purchase of at least one of these books to use the Complete Campaign. Thank goodness they didn’t.&lt;br /&gt;&lt;br /&gt;8) What’s the best thing about this product?&lt;br /&gt;&lt;br /&gt;There is a lot here. While &lt;i&gt;DW: TGS&lt;/i&gt; does not free a GM from all preparatory work, as the D+D introductory modules do, the Complete Campaign series does provide an excellent resource for running a big game with a truly epic feel to it. There is enough variety here to keep the players entertained for many, many hours.&lt;br /&gt;&lt;br /&gt;9) What’s the worst thing about this product?&lt;br /&gt;&lt;br /&gt;There is a lot here. The author’s notes at the end of the book describe the difficulty of balancing the players’ sense of free will with a continuous narrative thread as being the main problem to overcome. To that I would add the choices of what to omit and what to include. Even with a high page count and tiny print, I was left wanting more. A selection of maps added as an appendix would save a lot of page flipping. Many important NPCs are left with no physical description. Some potential foes are left unstated (case in point: the PCs encounter three bandits, of whom one is described as a non-combatant and left unstated. What if she is captured and interrogated by the PCs? What if she tries to escape?). It is easy to understand and forgive such omissions in a work of this size and magnitude. Still, I am hoping that some of the holes will be filled by future web supplements.&lt;br /&gt;&lt;br /&gt;10) Overall, is it worth the price?&lt;br /&gt;&lt;br /&gt;If you are a GM who values your creative license and likes widely free-flowing games, stay away. This supplement is exactly what it claims to be: a soup-to-nuts campaign, ready to run. Within that scope, players have a lot of important decisions to make, but the basic assumption is that the characters will want to see the campaign through to the end. More independent players will probably feel like they are being railroaded through some of the scenarios, despite the author’s efforts to allow for independence of action. When I run this game, I will explain to the players that they will be representing heroes expected to thwart an invasion.&lt;br /&gt;&lt;br /&gt;That said, there is excellent value for one’s money here. Ten full-length adventures for thirty dollars is a bargain in my book. Add to that the innovation of a complete epic quest and you have a steal.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-8169382516552595164?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/8169382516552595164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=8169382516552595164' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/8169382516552595164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/8169382516552595164'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/05/review-drow-war-i-gathering-storm.html' title='Review: Drow War I: The Gathering Storm'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-4484222711693062218</id><published>2009-05-03T03:33:00.000-07:00</published><updated>2009-05-07T02:45:14.238-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='drow war'/><category scheme='http://www.blogger.com/atom/ns#' term='drow'/><category scheme='http://www.blogger.com/atom/ns#' term='DND reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='drow war review'/><title type='text'>Review: Drow War II, The Dying of the Light</title><content type='html'>&lt;meta equiv="Content-Type" content="text/html; 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  &lt;w:lsdexception locked="false" priority="73" semihidden="false" unhidewhenused="false" name="Colorful Grid Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="19" semihidden="false" unhidewhenused="false" qformat="true" name="Subtle Emphasis"&gt;   &lt;w:lsdexception locked="false" priority="21" semihidden="false" unhidewhenused="false" qformat="true" name="Intense Emphasis"&gt;   &lt;w:lsdexception locked="false" priority="31" semihidden="false" unhidewhenused="false" qformat="true" name="Subtle Reference"&gt;   &lt;w:lsdexception locked="false" priority="32" semihidden="false" unhidewhenused="false" qformat="true" name="Intense Reference"&gt;   &lt;w:lsdexception locked="false" priority="33" semihidden="false" unhidewhenused="false" qformat="true" name="Book Title"&gt;   &lt;w:lsdexception locked="false" priority="37" name="Bibliography"&gt;   &lt;w:lsdexception locked="false" priority="39" qformat="true" name="TOC Heading"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Font Definitions */  @font-face 	{font-family:"MS Mincho"; 	panose-1:2 2 6 9 4 2 5 8 3 4; 	mso-font-alt:"ＭＳ 明朝"; 	mso-font-charset:128; 	mso-generic-font-family:modern; 	mso-font-pitch:fixed; 	mso-font-signature:-536870145 1791491579 18 0 131231 0;} @font-face 	{font-family:"Cambria Math"; 	panose-1:2 4 5 3 5 4 6 3 2 4; 	mso-font-charset:1; 	mso-generic-font-family:roman; 	mso-font-format:other; 	mso-font-pitch:variable; 	mso-font-signature:0 0 0 0 0 0;} @font-face 	{font-family:"\@MS Mincho"; 	panose-1:2 2 6 9 4 2 5 8 3 4; 	mso-font-charset:128; 	mso-generic-font-family:modern; 	mso-font-pitch:fixed; 	mso-font-signature:-536870145 1791491579 18 0 131231 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-unhide:no; 	mso-style-qformat:yes; 	mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman","serif"; 	mso-fareast-font-family:"MS Mincho"; 	mso-fareast-language:JA;} .MsoChpDefault 	{mso-style-type:export-only; 	mso-default-props:yes; 	font-size:10.0pt; 	mso-ansi-font-size:10.0pt; 	mso-bidi-font-size:10.0pt; 	mso-fareast-font-family:"MS Mincho";} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.0in 1.0in 1.0in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:"Times New Roman"; 	mso-bidi-theme-font:minor-bidi;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-style: italic;"&gt;Here's a review of a D+D Supplement I wrote for EN World back in the day.  It seems to have dropped off the site since they reorganized.  So, though Edition 3.5 is a thing of the past, it's always worthwhile to find quality supplements, whatever edition they might be written for.  Enjoy&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Drow War II: The Dying of the Light&lt;/p&gt;  &lt;p class="MsoNormal"&gt;By Adrian Bott&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.irook.com/images/products/product_26073.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 362px; height: 475px;" src="http://www.irook.com/images/products/product_26073.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;What’s inside?&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Two hundred fifty pages of content.&lt;span style=""&gt;  &lt;/span&gt;This campaign module is a series of thematically linked narrative adventures, designed to take characters from tenth through twentieth level as they struggle against an insidious and implacable foe.&lt;span style=""&gt;  &lt;/span&gt;The content is divided into ten chapters, each roughly corresponding to a level of advancement, although depending on the choices of the players, these might not be resolved in sequential order.&lt;span style=""&gt;  &lt;/span&gt;These adventures are a sequel to Mongoose’s [i]Drow War I: The Gathering Storm[/i], also by Adrian Bott .&lt;span style=""&gt;  &lt;/span&gt;Only players who are willing to accept a lot of backstory should venture to play this module without first completing the former adventure.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Is it pretty?&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;When Mongoose revealed the cover design on its website, I was less than impressed.&lt;span style=""&gt;  &lt;/span&gt;This says more about my poor quality monitor than the artwork, for when I saw the book itself, I was surprised and impressed.&lt;span style=""&gt;  &lt;/span&gt;The cover by Anne Stokes depicts dragon-mounted Drow attacking ships.&lt;span style=""&gt;  &lt;/span&gt;Most of the colors are greys, blacks, and violets, giving the book a “Drow feel” to it, but there is a bright green acid bolt issuing from the dragon that does a lot to emphasize the violent action.&lt;span style=""&gt;  &lt;/span&gt;The elegant diagonal composition is so powerful it almost pulls the viewer into the battle.&lt;span style=""&gt;  &lt;/span&gt;Interior art varies in quality but it is engaging throughout.&lt;span style=""&gt;  &lt;/span&gt;More to the point, it does a great job of enhancing the text and providing GM’s with a good visual representation of the unusual environments and characters from the text.&lt;span style=""&gt;  &lt;/span&gt;The only repeated art is the cheesecake shot of the Terror.&lt;span style=""&gt;  &lt;/span&gt;And, hey, I’m not complaining.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Is it easy to use?&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;There’s a lot here, and while the first few chapters are fairly linear, players will soon have a wide range of choices.&lt;span style=""&gt;  &lt;/span&gt;The large-scale quests open up, with no obvious order in which to accomplish them.&lt;span style=""&gt;  &lt;/span&gt;Each of these quests leads to a follow up adventure.&lt;span style=""&gt;  &lt;/span&gt;A GM will have to keep good and careful notes about the party’s knowledge and their progress, lest he become overwhelmed in the complex web of the plot.&lt;span style=""&gt;  &lt;/span&gt;I’m not complaining—it would have been too easy to turn a project of this nature into a linear, programmed adventure.&lt;span style=""&gt;  &lt;/span&gt;But player freedom can sometimes mean GM headaches.&lt;span style=""&gt;  &lt;/span&gt;Be warned.&lt;span style=""&gt;  &lt;/span&gt;A GM will undoubtedly have to do a lot of flipping back and forth through the book, and chapter headings are not marked in the margins.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;How good is the content?&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;OK, I was a big fan of the first module, so it’s not surprising that I like the second one as well.&lt;span style=""&gt;  &lt;/span&gt;What was good there is good here.&lt;span style=""&gt;  &lt;/span&gt;A few things stand out in the sequel, though.&lt;span style=""&gt;   &lt;/span&gt;Given the magnitude of the campaign (which is still unfinished) and the fact that it is geared to fighting a single adversary, the Drow, one might be concerned that the adventures would grow stale or repetitious.&lt;span style=""&gt;  &lt;/span&gt;Far from it.&lt;span style=""&gt;  &lt;/span&gt;Drow characters appear in most of the adventures, but they are vastly outnumbered by many and diverse other adversaries.&lt;span style=""&gt;  &lt;/span&gt;There are demons, undead, half-dragons, constructs, and…well, lots of baddies.&lt;span style=""&gt;  &lt;/span&gt;‘Nuff said.&lt;span style=""&gt;  &lt;/span&gt;Equally impressive are the diverse environments in which adventures take place:&lt;span style=""&gt;  &lt;/span&gt;arctic, underwater, seaborne, extra-planar, desert, and urban.&lt;span style=""&gt;  &lt;/span&gt;It would take an inept GM indeed to make this variety stale.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;I was especially impressed by the diplomatic adventure included about halfway through the book.&lt;span style=""&gt;  &lt;/span&gt;While there is a “Council of Elrond” feel to it (C’mon, it’s hosted by the elves!), there is a lot for players to do.&lt;span style=""&gt;  &lt;/span&gt;Diplomatic goals are clearly spelled out in the text as well as what they players will need to do in order to accomplish their goal.&lt;span style=""&gt;  &lt;/span&gt;Their successes or failures have a direct and profound effect on the outcome of the campaign.&lt;span style=""&gt;  &lt;/span&gt;And for the most action-oriented, there are some assassins lurking around, just to spice things up!&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Which leads to a question.&lt;span style=""&gt;  &lt;/span&gt;The first module introduced the concept of ‘Victory Points,’ a tangible way to reward players for making decisions that help them achieve their broader goals.&lt;span style=""&gt;  &lt;/span&gt;Earn enough victory points, and the big battles are much easier.&lt;span style=""&gt;  &lt;/span&gt;That same concept is present in the second installment, but the mechanic is gone.&lt;span style=""&gt;  &lt;/span&gt;Instead, through diplomatic, role-playing, and adventuring efforts, players secure the aid of more troops for the final battle, which in turn will help them achieve victory.&lt;span style=""&gt;  &lt;/span&gt;I guess the question is: why introduce a game mechanic and then ditch it when similar circumstances arrive? &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;How challenging is it?&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Given that each adventure is geared to a specific level, the challenges are usually appropriate to the party.&lt;span style=""&gt;  &lt;/span&gt;However, the style here tends to emphasize fewer encounters which tend to have a high CR.&lt;span style=""&gt;  &lt;/span&gt;I get the feeling if characters get in over their heads, things can get bad very fast.&lt;span style=""&gt;  &lt;/span&gt;And, as noted, there is no set order for the adventures that take place between 14&lt;sup&gt;th&lt;/sup&gt; and 18&lt;sup&gt;th&lt;/sup&gt; levels.&lt;span style=""&gt;  &lt;/span&gt;Some of the encounters in these chapters are lethal.&lt;span style=""&gt;  &lt;/span&gt;Characters whose repertoire consists of the frontal assault and nothing else might need help.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;How flexible is it?&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Drow War I was fairly flexible.&lt;span style=""&gt;  &lt;/span&gt;A campaign world was provided, but the adventures could really be set in any fantasy world with a medieval European feel.&lt;span style=""&gt;  &lt;/span&gt;Drow War II involves many more nations, international diplomacy, and foes from the ancient past.&lt;span style=""&gt;  &lt;/span&gt;It is not inconceivable that a GM could retrofit the Drow War series into his campaign world, but with the sequel, it would require much more work.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Is it professional?&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;I found two typos in my first read-though.&lt;span style=""&gt;  &lt;/span&gt;The book looks good, and though there is an obvious effort to cram a lot of information into a limited space it is quite readable.&lt;span style=""&gt;  &lt;/span&gt;Quite inexcusable is the lack of many of the adventure maps.&lt;span style=""&gt;  &lt;/span&gt;The maps of at least three keyed locations are missing from the book.&lt;span style=""&gt;  &lt;/span&gt;Given that the two final pages are a campaign-specific character sheet (nice, but expendable), their exclusion was almost certainly an oversight rather than a sacrifice for space.&lt;span style=""&gt;  &lt;/span&gt;Hopefully, Mongoose will release the maps as a web enhancement.&lt;b style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;What’s the best thing about it?&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;The Drow War books, taken together, are a primer in how to put together &lt;span style=""&gt; &lt;/span&gt;large-scale epic-feeling campaign.&lt;span style=""&gt;  &lt;/span&gt;A recurring villain, always just out of reach.&lt;span style=""&gt;  &lt;/span&gt;A twisted and Byzantine plot.&lt;span style=""&gt;  &lt;/span&gt;Many and varied foes.&lt;span style=""&gt;  &lt;/span&gt;Exotic locales.&lt;span style=""&gt;  &lt;/span&gt;A narrative that leads to an epic conclusion but offers the players meaningful choices along the way.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;What’s the worst thing about it?&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;The missing maps mentioned above, in the days before the Web, would be a fatal flaw.&lt;span style=""&gt;  &lt;/span&gt;Hopefully, the error can be rectified.&lt;span style=""&gt;  &lt;/span&gt;A copy of the campaign world map from the first volume would also have been handy, given the amount of globe-trotting the players will be forced to do.  &lt;span style="font-style: italic;"&gt;Adrian Bott was good enough to e-mail a digital copy of the missing sewer map, which I have posted &lt;a href="http://maddrmark.googlepages.com/drowwarsewers"&gt;HERE.&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;A GM who prefers to have a lot of flexibility, or one who has a campaign world to which he is emotionally tied and loath to change, might see the book as being overly restrictive.&lt;span style=""&gt;  &lt;/span&gt;But then, why the heck did he buy it? &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Is it worth the price?&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Oh, yeah.&lt;span style=""&gt;  &lt;/span&gt;The cover price of $34.95 includes ten engaging adventures that average over 20 pages each.&lt;span style=""&gt;  &lt;/span&gt;At $3.50 per adventure, that’s a pretty good value.&lt;span style=""&gt;  &lt;/span&gt;The quality of writing is good, flavored with skill and imagination.&lt;span style=""&gt;  &lt;/span&gt;This book might even be worth the price for a GM who has no intention of running the adventure, if only to study how to put together a meaningful epic campaign.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-4484222711693062218?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/4484222711693062218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=4484222711693062218' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/4484222711693062218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/4484222711693062218'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/05/review-drow-war-ii-dying-of-teh-light.html' title='Review: Drow War II, The Dying of the Light'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-630645382156290869</id><published>2009-04-26T02:55:00.000-07:00</published><updated>2009-04-27T02:21:21.395-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='llolth'/><category scheme='http://www.blogger.com/atom/ns#' term='modules'/><category scheme='http://www.blogger.com/atom/ns#' term='sexy drow'/><category scheme='http://www.blogger.com/atom/ns#' term='Lolth'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='D+D'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Five Classic D+D Modules that didn't suck</title><content type='html'>OK, I loved every minute of playing D+D back in the '80's.  Who cared if the environments we were given by the gaming industry led us on another boring hack and slash adventure.  We were young adolescence, and violence was fun.  Interesting characters and intricate plots, if they existed, were purely due to the accident of a good GM, who could provide those things on his own.&lt;br /&gt;&lt;br /&gt;Still, some of these old modules smell just as fresh as the day I removed the shrink-wrap.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfQzn0Y7MJI/AAAAAAAAAFM/K_a_ZVzuccw/s1600-h/3253631039_e7e07512be.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 249px; height: 320px;" src="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfQzn0Y7MJI/AAAAAAAAAFM/K_a_ZVzuccw/s320/3253631039_e7e07512be.jpg" alt="" id="BLOGGER_PHOTO_ID_5328941018257240210" border="0" /&gt;&lt;/a&gt;5. Q1 Queen of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Demonweb&lt;/span&gt; Pits (David Sutherland, Gary &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Gygax&lt;/span&gt;).  OK, I ranted against the six modules that led up to this one.  And, like many &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Gygax&lt;/span&gt; modules, it is filled with pointless combat encounters.  But those encounters almost all include twists to keep players thinking (like the demons &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;polymorphed&lt;/span&gt; into white mice, or the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Drow&lt;/span&gt; agents  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;assulting&lt;/span&gt; the party from behind peepholes).  This was one of the first high-level adventures published, and it was the first extra-planar adventure.  It did not disappoint on either front.  The challenges are challenging but not insurmountable.  The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Demonweb&lt;/span&gt; really was an alien place, with its own physical laws for players to discover.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Lolth&lt;/span&gt; became one of the hobby's most persistent villains, not because she was tough, but because she was &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;sinistersexycool&lt;/span&gt;.  Much as I hate the artwork of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Erol&lt;/span&gt; Otis, his image of her in a spiderweb bikini getting cozy with two demons fueled about half of my adolescent fantasies.&lt;br /&gt;&lt;br /&gt;4. C2 Ghost Tower of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Inverness&lt;/span&gt;.  This tournament adventure was just as contrived as could be.  Four towers, each with a portion of a key that was protected by exactly two encounters.  Once the players had the key, they &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;climbed&lt;/span&gt; a tower, puzzling their way through a few more encounters until they achieve the Great &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;McGuffin&lt;/span&gt;.  But oh, what encounters.  Random though they may be, each was designed to test a team's resourcefulness.  This was a great mix of light adventure, wild action, and innovative set pieces (like the room with reversed gravity).&lt;br /&gt;&lt;br /&gt;3. A1-4 Against the Slavers.  Again with the tournament modules.  Perhaps because these were designed with a specific competition in mind, they tend to be written more clearly for the GM, and the pacing of the adventure seems to be be tighter.  No endless garrisons of humanoids with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;NPC&lt;/span&gt; leaders who lack personality and motivation.  These modules are full of interesting challenges.  There are logical lapses, to be sure.  For instance, why would the slavers in the first module leave their back door unguarded, so that the PCs have the chance to reach the lower levels without the alarm being raised?  But such issues are forgotten once the action starts, unlike the G-series, these adventures are logically linked and build to a crescendo through plotting, not through tougher boss monsters.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_BBfnc_VPzcc/SfVvEM5c9OI/AAAAAAAAAFc/9GeNZvCLjjA/s1600-h/250px-L1ModuleCover.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 243px; height: 320px;" src="http://4.bp.blogspot.com/_BBfnc_VPzcc/SfVvEM5c9OI/AAAAAAAAAFc/9GeNZvCLjjA/s320/250px-L1ModuleCover.jpg" alt="" id="BLOGGER_PHOTO_ID_5329287852035208418" border="0" /&gt;&lt;/a&gt;2.  L1  Secret of Bone Hill. Ah, yes, another cover geared to the tastes of my thirteen year old self.  Never has a magic missile looked so sexy.  But once one clears the cover (did you hear that, thirteen year old me?  Turn the damn page!), one finds a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;terrific&lt;/span&gt; low-level setting by Len &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Lakofka&lt;/span&gt;.  There is a village to explore with well-defined &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;NPCs&lt;/span&gt; and an adventure site.  There is a wilderness area for PCs to explore at their leisure.  The challenges are tough and fluid (they change with the time of the day and they will respond to initial PC intrusions into their territory).    The final dungeon has a garrison that makes sense: an alliance between a wraith and its undead minions and a wizard and his bugbear minions.  There are also plausible tricks--the mirror of opposition, the chatty beholder-kin, the mixed up potions--to keep players on their toes and to prevent the ossification of yet another dungeon slog.  I have run this setting in four different settings of D+D and it has yet to feel stale.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfVyudSge5I/AAAAAAAAAFk/2lOW9f55Jw4/s1600-h/200px-S2_White_Plume_Mountain.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 259px;" src="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfVyudSge5I/AAAAAAAAAFk/2lOW9f55Jw4/s320/200px-S2_White_Plume_Mountain.jpg" alt="" id="BLOGGER_PHOTO_ID_5329291876524653458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;1.  S2 White Plume Mountain.  This one feels a little like the Ghost Tower of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Inverness&lt;/span&gt;, in that players explore three branches of a dungeon's complex, searching for three magical weapons.  It is a place that only a mad wizard could create, filled with seemingly random encounters and traps.  But, oh, what a ride!  This one feels like a carnival fun house, if carnival fun houses threw javelins at your head.  Swinging on chains over a lake of lava!   A menagerie built like an inverted &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;ziggurat&lt;/span&gt; (I learned what a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;ziggurat&lt;/span&gt; was through S2)! A barrel-roll room to keep players (ahem) on &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_20"&gt;their&lt;/span&gt; toes!  The Heat Metal trap, which my player detected when they sent a summoned badger down the hall and discovered a new way to cook their food!  These encounters stay with you so long, they become the moments that you bond with your friends over.  And isn't that a great reason to game?&lt;br /&gt;&lt;br /&gt;That's what I'm &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;talkin&lt;/span&gt;' about...&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfS3hBRGLnI/AAAAAAAAAFU/gQLD77LYCMw/s1600-h/lolth.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 289px; height: 320px;" src="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfS3hBRGLnI/AAAAAAAAAFU/gQLD77LYCMw/s320/lolth.JPG" alt="" id="BLOGGER_PHOTO_ID_5329086036989849202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Believe it or not, this image did not appear in any google image search I tried, and I could only find one &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;snarky&lt;/span&gt; reference to it in text.  Imagine, a writer was suggesting that this image was included solely for the purpose of the titillation of adolescents.  Well, duh!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-630645382156290869?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/630645382156290869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=630645382156290869' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/630645382156290869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/630645382156290869'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/04/five-classic-dd-modules-that-didnt-suck.html' title='Five Classic D+D Modules that didn&apos;t suck'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_BBfnc_VPzcc/SfQzn0Y7MJI/AAAAAAAAAFM/K_a_ZVzuccw/s72-c/3253631039_e7e07512be.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-9204017402149603487</id><published>2009-04-26T02:31:00.000-07:00</published><updated>2009-04-26T02:38:22.639-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Allan Calhamer'/><category scheme='http://www.blogger.com/atom/ns#' term='page'/><category scheme='http://www.blogger.com/atom/ns#' term='avalon hill'/><category scheme='http://www.blogger.com/atom/ns#' term='diplomacy'/><title type='text'>"The Soloist" for gaming nerds</title><content type='html'>John Desmond, a member of &lt;a href="http://www.philagamers.com"&gt;PAGE&lt;/a&gt; (Philadlephia Area Gaming Enthusiasts), sent &lt;a href="http://www.chicagomag.com/Chicago-Magazine/May-2009/All-in-the-Game/"&gt;this item&lt;/a&gt; about Allan Calhamer, the creator of the popular board game Diplomacy.  Turns out he peaked early and never really accomplished much after that, moving on to a series of menial service jobs.&lt;br /&gt;&lt;br /&gt;A shame, really.  Diplomacy was a cornerstone of past and present game clubs.  It is still an elegant paragon of good game design, spawning countless imitators and variants.  Nerds like me learned a lot about social skills (like lying and skullduggery, to be sure, but they marked an improvement over what I started with: none) through the game.  Who doesn't have a story about how the game brings out hard feelings in the real world?  &lt;br /&gt;&lt;br /&gt;So, Allan, for what it's worth, thanks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-9204017402149603487?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/9204017402149603487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=9204017402149603487' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/9204017402149603487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/9204017402149603487'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/04/soloist-for-gaming-nerds.html' title='&quot;The Soloist&quot; for gaming nerds'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-9174588569022159585</id><published>2009-04-25T02:51:00.000-07:00</published><updated>2009-04-25T04:04:20.651-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='overrated'/><category scheme='http://www.blogger.com/atom/ns#' term='modules'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Overrated "Classic" D&amp;D Modules</title><content type='html'>Hey, sometimes the good old days aren't as peachy as we remember them.  A good, close look at the adventures that lured us into gaming decades ago often don't stand up to scrutiny one we strip the gauzy film of nostalgia off of them.  That's not to say that there has been no crap published in the last ten years, but, hey, let's give today's crap time to ferment, no?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfLnUsyys2I/AAAAAAAAAE0/eGomL7Z7WCY/s1600-h/250px-B2ModuleCover.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 250px; height: 325px;" src="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfLnUsyys2I/AAAAAAAAAE0/eGomL7Z7WCY/s400/250px-B2ModuleCover.jpg" alt="" id="BLOGGER_PHOTO_ID_5328575651940316002" border="0" /&gt;&lt;/a&gt;10. B2 Keep on the Borderlands.  This was the first published D+D module I encountered, as it was for legions of gamers entering the hobby in the early '80's.  It gave my twelve-year old self what I craved, the chance to feel powerful as I cleaved my way through legions of vile humanoids.  But that's all there is to it.  Cave after cave stocked with generic foes.  No greater plot (Gygax implies some sinister conspiracy, but it is up to the GM to flesh it out, a hallmark of his).  B2 is a decent enough proving ground where new players can learn the rules.  But for years I was trapped with this model of the dungeon adventure.  Plot and a sense of mystery would have to come much later.&lt;br /&gt;&lt;br /&gt;9.  X1 Isle of Dread.  This one gets remembered fondly because it was the first published wilderness adventure.  There is a cool tip of the hat to King Kong, but in the end, the authros (Cook and Moldvay) do not exploit the setting as well as they might.  The plot is as linear as it ever was in the previous dungeon adventures, and players options are far more limited than later "setting based" modules would provide.&lt;br /&gt;&lt;br /&gt;8.  EX1 Dungeonland.  Gygax was clearly past his prime when he published this former joke level of Castle Greyhawk.  He alludes to it in the 1e DMG as a possibility for GMs to stretch their imaginations.  Instead, what we get in this published module is a hacked-up effort to turn &lt;span style="font-style: italic;"&gt;Alice in Wonderland&lt;/span&gt; into an RPG setting.  Dungeonland shows the limits of D+D as a storytelling engine.  With its roots in wargaming, any genre that does not have violence at its core does not translate well.  So we get the bells and whistles of Lewis Carroll's fantasia, but none of the whimsy that made it so distinctive.  No amount of GM improvisation could save this stinker.&lt;br /&gt;&lt;br /&gt;7.  S3  Expedition to the Barrier Peaks.  This is another one by Gygax (my, doesn't he seem to appear a lot on this list?).  It drew a lot of attention for merging sci-fi and fantasy conventions.  Given how often that has been done so well since this module was published in 1980, this early effort is looking more than a little thin.  Once you get past the new monsters and cool toys for PCs (I remember drooling over my very first Laser Rifle), this was yet another boring dungeon crawl with little rhyme or reason.  Plunder was the primary motivation for continuing on.  My group of adolescents grew bored with the monotony after three sessions and we had hardly penetrated the third level.&lt;br /&gt;&lt;br /&gt;6.  D- and G- series  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfLm8hTuciI/AAAAAAAAAEs/72QIBlmsKwI/s1600-h/200px-G1-3_Against_the_Giants.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 253px;" src="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfLm8hTuciI/AAAAAAAAAEs/72QIBlmsKwI/s400/200px-G1-3_Against_the_Giants.jpg" alt="" id="BLOGGER_PHOTO_ID_5328575236540363298" border="0" /&gt;&lt;/a&gt;Against the Giants and Drow.  Yeah, you knew these would be on the list, didn't you?  Once more, Gygax informs us that there is some great sinister plot that the characters must disrupt, but for three boring hack and slash dungeon crawls, this amounts to little more than finding a note that leads to the next adventure.   And if the party does not find the secret treasure room (which, given the 2 in 6 chance of finding secret doors), what then?  The GM is given absolutely no guidance as to how to play important NPCs.  The lairs of giants, troglodytes, and kuo-toa are treated a static, with only Wandering Monsters to suggest that creatures ever leave their assigned rooms.  For instance, if players hear the noise of Nosnra's east and decide to come back in eight hours, he will still be there, partying it up with a ridiculously overpowered bunch of homeboys.  The climax of the adventure is entering the vault of the drow (thank you, Gygax, for inventing a sop to throw to emo gamers everywhere), where we are told that infighting politics have left the Drow in chaos, but once again the GM must flesh out the details and figure out how to involve the PCs in the strife.&lt;br /&gt;&lt;br /&gt;5. T1-4 Temple of Elemental Evil.  The first part of this adventure, The Village of Hommlet, remains one of the best introductory-level modules ever written.  Despite the dungeon c&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfLmwNW4Y3I/AAAAAAAAAEk/sS40ZN_-uHs/s1600-h/200px-T1-4ToEECover.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 255px;" src="http://1.bp.blogspot.com/_BBfnc_VPzcc/SfLmwNW4Y3I/AAAAAAAAAEk/sS40ZN_-uHs/s400/200px-T1-4ToEECover.jpg" alt="" id="BLOGGER_PHOTO_ID_5328575025026458482" border="0" /&gt;&lt;/a&gt;rawl feel of the moathouse, it all made sense, was well scaled to a low-level group of adventurers, and was near a village full of interesting and meaningful NPCs.  The long awaited temple, however, left me feeling robbed.  The setting was a complete mess.  Once again there is a lot of implied political tension among the baddies, but there are no hooks to get the players involved.  This is a common complaint of mine, and I realize that it sounds like I am pining for more programmed adventures, but I'm not.  It is possible to create a complex setting, as Gygax and Mentzer did, with plenty of options for PCs to pursue, without having to resort to boxed text.  What I wanted was some sense of how PCs were supposed to involve themselves in these intricate plots.  What might prisoners know?  Under what circumstances would the characters actually be approached by NPCs to take a more active role in the temple's power struggles.  And how on earth are they ever supposed to learn of the role of Zuggtmoy, which will provide the climax to the adventure?&lt;br /&gt;&lt;br /&gt;4.  Dark&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_BBfnc_VPzcc/SfLpV9tUyNI/AAAAAAAAAE8/eeWld1_QojE/s1600-h/darktower1980.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 179px; height: 230px;" src="http://4.bp.blogspot.com/_BBfnc_VPzcc/SfLpV9tUyNI/AAAAAAAAAE8/eeWld1_QojE/s400/darktower1980.jpg" alt="" id="BLOGGER_PHOTO_ID_5328577872683911378" border="0" /&gt;&lt;/a&gt; Tower.  Heaven knows how this stinker from Paul Jacquays warranted not one but two 3rd edition revisions.  Judges Guild provided us with some fascinating wilderness settings with some exquisite maps back in the day, but their weak area was creating dungeon adventures (there are a few exceptions, like the cool Book of Treasure Maps).  Dark Tower was long considered the best of the bunch.  It had a plot behind it, which to be fair was explained far better than Gygax ever did with his modules.  However, the setting is a hopeless mishmash of monster encounters and NPCs who seem to have no relationship to other folks who live fifty feet away.  Some encounters are played for laughs (like the Giant Gay Gnome who gives out belts and the room of Mind Switch) while others are supposed to be played for bone-chilling intensity.  PCs are supposed to gather artifacts to defeat Set's plot, yet they're pretty much in the dark as to what they need to do and why.&lt;br /&gt;&lt;br /&gt;3.  H1 Bloodstone Pass.  I had high hopes for this one.  I came to D+D from wargaming, and I read with excitement the Battlesystem rules when they came out.  For the time, they were a pretty good set of medieval rules, and they made a decent effort to incorporate the fantasy element.  H1, though, was a disappointment.  In an effort to weave the Battlesystem rules into an adventure, we get a tired &lt;span style="font-style: italic;"&gt;Seven Samurai/Magnificent Seven&lt;/span&gt; retread.  The players must make all the right choices in the preliminary encounters, or they will be seriously undergunned when the bad guy forces arrive.  The opportunities for roleplaying are severely limited, and the setting amounted to a village and the uninteresting camp f the opposing army.   Authors Douglas Niles and Michael Dobson had to contrive all sorts of reasons why our party of high-level adventurers couldn't just sneak into the camp and whack the leaders, like they have done in all of their adventuring careers up to this point.&lt;br /&gt;&lt;br /&gt;2.  WG4 Forgotten Temple of Tharizdun. "WG4", I believe, was an early spelling of "WTF".  Once again, Gygax gives us a garrison full  of humanoids, an implied sinister plot, and a perplexing resolution to the end.  While the setting is cool, this baby must have made countless GMs pull their hair out.  Somehow, players were supposed to know to dress in unholy robes (yeah, let's hear the good cleric's apology for that one), light candles that are hidden in the upper levels and don't appear to be candles, than perform the right juju to open a gate to the (admittedly cool) cyst in the center of the earth.  If they do not find the right written clues (and being a Gygax module, that is entirely likely), the PCs will wander around pointlessly until they get bored.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_BBfnc_VPzcc/SfLs5HHJ-8I/AAAAAAAAAFE/7y3qh1g59zo/s1600-h/200px-S1ModuleCover.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 261px;" src="http://2.bp.blogspot.com/_BBfnc_VPzcc/SfLs5HHJ-8I/AAAAAAAAAFE/7y3qh1g59zo/s400/200px-S1ModuleCover.jpg" alt="" id="BLOGGER_PHOTO_ID_5328581775038479298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;1.  S1  Tomb of Horrors.  Yes, Gygax makes it yet again.  I have heard that, as a GM, he used to cackle maliciously whenever he killed off a PC.  He must have been in stitches when he ran Tomb of Horrors.  This module exists for no reason other than to kill PCs and make their players feel helpless and impotent.  There must be a half-dozen instances where a character can die with no chance of saving themselves.  As usual, Gygax presents challenges that can be overcome with the correct knowledge, but then he gives players no chance to acquire that knowledge.  Take, for instance, the encounter with the demilich, assuming players make it that far. Gygax gives several means by which a player might hurt the undead villain, but then denies the players the means to do so.  The pregenerated characters that come with the module do not have access to the spells or weaponry they will need to defeat Acerak.  Unless, of course, a mage loads up on a half-dozen or so Shatter spells.  You know, just in case.   This module works well as a joke, if player go in knowing that they are going to be killed in nasty ways.  Otherwise, it's a very very bad joke.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-9174588569022159585?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/9174588569022159585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=9174588569022159585' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/9174588569022159585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/9174588569022159585'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/04/overrated-classic-d-modules.html' title='Overrated &quot;Classic&quot; D&amp;D Modules'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_BBfnc_VPzcc/SfLnUsyys2I/AAAAAAAAAE0/eGomL7Z7WCY/s72-c/250px-B2ModuleCover.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-2772388090418422522</id><published>2009-04-16T13:15:00.000-07:00</published><updated>2009-04-16T13:17:37.457-07:00</updated><title type='text'>Why isn't real life more like this?</title><content type='html'>&lt;object width="448" height="336"&gt;&lt;param name="movie" value="http://images.stupidvideos.com/2.0.3/swf/video.swf?sa=1&amp;sk=7&amp;si=2&amp;i=239178"&gt;&lt;/param&gt;&lt;embed src="http://images.stupidvideos.com/2.0.3/swf/video.swf?sa=1&amp;sk=7&amp;si=2&amp;i=239178" type="application/x-shockwave-flash" width="448" height="336"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Come on, we've all had that fantasy where we're walking through a crowded place, and suddenly our life turns into a big musical production number.&lt;br /&gt;&lt;br /&gt;Or is it just me?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-2772388090418422522?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/2772388090418422522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=2772388090418422522' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/2772388090418422522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/2772388090418422522'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/04/why-isnt-real-life-more-like-this.html' title='Why isn&apos;t real life more like this?'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-3408848771710308437</id><published>2009-03-30T09:58:00.000-07:00</published><updated>2009-03-30T10:00:03.574-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stuffed animal video'/><title type='text'></title><content type='html'>If any of you think that my kids' video is NOT adorable, I'll meet you at dawn with pistols or swords...&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ph-z2yhK3Q0&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ph-z2yhK3Q0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-3408848771710308437?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/3408848771710308437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=3408848771710308437' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/3408848771710308437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/3408848771710308437'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/03/if-any-of-you-think-that-my-kids-video.html' title=''/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-6735634933105206633</id><published>2009-03-13T02:02:00.000-07:00</published><updated>2009-03-13T02:42:06.277-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='omnihedron'/><category scheme='http://www.blogger.com/atom/ns#' term='Duty and Honour'/><title type='text'>Duty and Honour: A review</title><content type='html'>A few months back, Omnihedron Games released &lt;span style="font-style:italic;"&gt;Duty and Honour&lt;/span&gt;, a roleplaying game set during the Napoleonic Wars.  The inspiration for the game is clear: the Sharpe novels and movies, the Matthew Hervey novels, and their naval analogues (Hornblower, Aubrey, &amp;c.).  The period is so rich with potential, I'm surprised that no other game has tried to capture the fiun and excitement of the source material.  Well, there's GURPS Napoleonics, but the strength of GURPS is in creating games with a feel of gritty realism.  To make GURPS work for swashbuckling, you would have to de-GURPS-ify it.&lt;br /&gt;&lt;br /&gt;Anyhow, kudos to Omnihedron for giving Mr. Sharpe his place in the gaming pantheon.  And &lt;span style="font-style:italic;"&gt;Duty and Honour&lt;/span&gt; takes its place in the cutting edge of narrative-style role-playing games.  Rather than fall back on level-based or point buy systems, the author, Neil Gow, has opted for a collaborative storytelling approach.  Like in &lt;span style="font-style:italic;"&gt;Spirit of the Century&lt;/span&gt;, players and gamemaster work together to craft the characters, their backgrounds, and the plot.  For gamers who grew up in the wargaming/D+D tradition (like myself), this can seem odd and alien.  It moves the roleplaying dynamic from an adversarial one to a co-operative one.  The rewards one takes from a session of &lt;span style="font-style:italic;"&gt;Duty and Honour&lt;/span&gt; are very different than those one would take from an old-school game: satisfaction with a good story rather than triumph in an accomplished goal.  I can see purists on both sides of the divide claiming that theirs is the worthier approach, but, honsetly, both goals are worthy.  Even the most hard-core wargamer might want to give &lt;span style="font-style:italic;"&gt;Duty and Honour&lt;/span&gt; a look, just to see the potential of the tabletop gaming medium.&lt;br /&gt;&lt;br /&gt;The mechanic of teh game is simple and elegant, and it reminds me of a drinking game called "Egyptian Rat Screw."  The GM and the players each have a deck if cards.  The GM flips over a target card, and the PC has a number of chances to score a success. If you match suit, it is a basic success, if you match number, it is a superior success, and if you match the specific card, it is a perfect success.   Skills (like Courtesy and Skullduggery) provide the base number of cards flipped, but these can be modified by traits (like Family Connections or Disciplinarian) and Reputations (social connections, like with the Horse Guards or with the Contessa Villahermosa).  The mechanic is quick, simple, decisive, yet open to narrative interpretation to keep the story moving along.  Wargamers, who want to factor in modifiers for wind direction and last nights spoiled salt pork, will hate it.  But the same mecanic works with all manner of situations, from storming the breach in the city wall to seducing the French colonel's beautiful (honestly, are there any ugly women in Sharpe's world?) wife to convincing your captain that your homicidal sergeant is a greater threat to the unit than the French hussars. &lt;br /&gt;&lt;br /&gt;Unlike &lt;span style="font-style:italic;"&gt;Spirit of the Century,&lt;/span&gt; where it seems like the GM has little power to force events, the GM in &lt;span style="font-style:italic;"&gt;Duty and Honour&lt;/span&gt; has to take a more active role in adjudicating game actions.  Players and GMs collaborate in establishing missions, which are basically the set pieces that will make up the story.  Together, they establish the rewards for success and consequences for failure.  Everything else is up to the GM, from establishing the difficulty of specific challenges the players must overcome to throwing in the plot wrinkles that will frustrate the characters and challenge the players.  One challenge GMs must face is keeping all players engaged at the same time. The rules suggest a mix of ranks, from lowly privates to privileged captains.  If one scene revolves around a masked ball, it can't all revolve around flirting with elegant ladies on the dance floor.  The GM will have to find interesting things for the low-born characters to do at the same time.&lt;br /&gt;&lt;br /&gt;One aspect of the rules that takes this situation into account are the skirmish rules, which come in simple and advanced forms.  Again, wargamers will be disappointed, but there are enough period tropes represented ("Form Square!" "Deploy skirmishers!") to keep the history junkies happy.  Officer characters are responsible for giving orders and keeping discipline, while the rank and file must succeed at their tasks in order to help the officer's command check.  The back and forth dynamic works well.  Everyone feels valuable, despite the disparity in rank.  Getting tabletop enlisted men to show respect for their fellow gamer-officer, well, that's a different challenge altogether.&lt;br /&gt;&lt;br /&gt;All of the wonderful cliches of the genre are represented: the homicidal sergeant, the scheming hussy, the feckless officer.  Hopefully, there are enough Sharpe fans out there to make this game take off.  A naval supplement is in the works which should reach those hardcore Aubrey fans.  Certainly, there are a lot of similar periods (American War of Independence, American Civil War, Wars of the Colonial Empire) that would lend themselves to the spirit of the game with only slight changes to the rules.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-6735634933105206633?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/6735634933105206633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=6735634933105206633' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/6735634933105206633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/6735634933105206633'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/03/duty-and-honour-review.html' title='Duty and Honour: A review'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-3536685154179629253</id><published>2009-03-11T06:30:00.000-07:00</published><updated>2009-03-11T06:37:00.152-07:00</updated><title type='text'>Quiz Bowl: King of the Nerds</title><content type='html'>I had the good fortune to escort seven Germantown Academy seniors to our first ever appearance in the &lt;a href="http://www.timesherald.com/articles/2009/03/02/news/doc49ab58392f2f8493515356.txt"&gt;county academic challenge&lt;/a&gt;.  Despite being raw novices at this sort of thing, and given how well prepared some of the teams were (Upper Dublin, I salute you!), we did pretty well, ending up fifth out of a field of eighteen teams.  So it looks as if I'm going to coach a legit team next year.  At last, an extracurricular activity that plays to my strengths.&lt;br /&gt;&lt;br /&gt;Except for the wargames club.&lt;br /&gt;&lt;br /&gt;And the D+D club.&lt;br /&gt;&lt;br /&gt;Hm, sense a pattern?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-3536685154179629253?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/3536685154179629253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=3536685154179629253' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/3536685154179629253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/3536685154179629253'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/03/quiz-bowl-king-of-nerds.html' title='Quiz Bowl: King of the Nerds'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-629361183764535086</id><published>2009-02-24T13:16:00.000-08:00</published><updated>2009-02-24T13:36:39.267-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Elfish gene barrowcliffe'/><title type='text'>The Elfish Gene: Talkin' 'bout my generation...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_BBfnc_VPzcc/SaRnM31-ESI/AAAAAAAAACw/c_9MvBLVYQA/s1600-h/elfishgene.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 267px; height: 400px;" src="http://4.bp.blogspot.com/_BBfnc_VPzcc/SaRnM31-ESI/AAAAAAAAACw/c_9MvBLVYQA/s400/elfishgene.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5306479731795693858" /&gt;&lt;/a&gt;&lt;br /&gt;Of course, the young Mark Barrowcliffe would have rolled his eyes at the reference to The Who song above.  One of the most charming passages in this book about growing up geeky and awkward in the '70's is his observation that teenagers are incapable of NOT having an opinion.  Everything either sucked or was brilliant.  Recently, BBC presenter Robin Lustig spoke at our school.  He offered his observations on the international reception of Barack Obama, but the students were mainly interested in the BBC guidelines which forbade him from offering his opinion on the news he reported.  How could one function, they wondered, without being able to sound off on every thought that crossed one's mind?&lt;br /&gt;&lt;br /&gt;It took a while for me to get into &lt;span style="font-style:italic;"&gt;The Elfish Gene&lt;/span&gt;.  The chatty style of British prose was a turn-off when I lived in the UK in the '80's, and it still grates on me.  However, it does not take long to get fully immersed in Barrowclife's obsessive world of gaming.  His humor is self-depreciating, and he does a great job of capturing the mental world of a young adolescent who is caught between two elusive goals: fitting in and feeling powerful.  Only the world of fantasy roleplaying gives young Spaz the sense of self he craved.&lt;br /&gt;&lt;br /&gt;Any modern gamer who picks up this book will see some of themselves in the young narrator.  The sense of accomplishment that came from achieving imaginary goals, the ability to argue passionately over some interpretation of rules, the feeling of liberation from the cruel world of adolescence by adopting a fantasy persona.  Yet Barrowcliffe out-geeks most of the gamers I've ever known.  His insecurities get the best of him and he crosses lines that none of my young gamer friends would ever think to cross.  He nearly sets a friend's house on fire when trying to create a "real" fireball.  He dives into the occult and actually tries to cast actual spells.  Several times, I found myself squirming uncomfortably, pitying the poor young Barrowcliffe.  &lt;br /&gt;&lt;br /&gt;The author's sense of humor keeps us in the game, however, and his reflections about his own young misperception of the world around him come as surprisingly insightful. Barrowcliffe goes a step too far, in my opinion, by repudiating gaming altogether.  He suggests that he would have been happier if he had conformed more to the social expectations of his generation.  Barrowcliffe's attitude to gaming clearly crossed the line into addictive behavior, so perhaps this distancing was necessary for him, but one wonders if he would have been less obnoxious if he had chosen sports and girls over dice and character sheets.  Low self esteem is low self esteem, after all.  &lt;br /&gt;&lt;br /&gt;Of course, here I am, a forty-one year old man who still plays role-playing games.  But the appeal of gaming that Barrowcliffe describes, the power trips and the escapism, is little more than a distant adolescent memory to me now.  Today, I find myself drawn by the social collaborations, the story-telling, and the msytic resonance of the fantasy environment.  &lt;br /&gt;&lt;br /&gt;Still, there is a tiny part of me, just a tiny part, that wants to ignite a balloon filled with lighter fluid and shout "FIREBALL!!!"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-629361183764535086?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/629361183764535086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=629361183764535086' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/629361183764535086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/629361183764535086'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/02/elfish-gene-talkin-bout-my-generation.html' title='The Elfish Gene: Talkin&apos; &apos;bout my generation...'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_BBfnc_VPzcc/SaRnM31-ESI/AAAAAAAAACw/c_9MvBLVYQA/s72-c/elfishgene.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-3209345558597567265</id><published>2009-02-17T02:50:00.000-08:00</published><updated>2009-02-17T02:55:47.897-08:00</updated><title type='text'>Hollow Earth, Part II</title><content type='html'>Never have I seen an author sell their own work short as I have in this book.  The cutsey last paragraph, in which the author mocks True Believers (OK, most of them deserve mocking), misses the big ideas that he had been exploring for the previous 300 pages.&lt;br /&gt;&lt;br /&gt;People need a frontier on which to pin their hopes for a better world.  The frontier is distant, but it is always attainable to those who are determined.  Whether the Hollow Earth represents a new Manifest Destiny, as it did to Symmes in the 19th century, or a utopia, as it did to the Koreshite movement, or simply an escape from a miserable life, as it did to Edgar Rice Burroughs, countless people have seen in the earth what they have most wanted to see.&lt;br /&gt;&lt;br /&gt;Else what's a heaven for?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-3209345558597567265?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/3209345558597567265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=3209345558597567265' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/3209345558597567265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/3209345558597567265'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/02/hollow-earth-part-ii.html' title='Hollow Earth, Part II'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-5447909660360796966</id><published>2009-01-19T03:26:00.000-08:00</published><updated>2009-01-19T03:28:42.727-08:00</updated><title type='text'>In 113</title><content type='html'>I got it into my head to write a song for my art history class.  At the risk of making a humiliation in front of thirteen students  gain a truly global reach, here are the lyrics.&lt;br /&gt;&lt;br /&gt;In 113&lt;br /&gt;  *to the tune of "Under the Sea" from &lt;i&gt;The Little Mermaid&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The artists in ancient Egypt&lt;br /&gt;drew men from the front and side.&lt;br /&gt;Was the pharaoh going or coming?&lt;br /&gt;Who cares? Just enjoy the ride.&lt;br /&gt;Just study the Big 200,&lt;br /&gt;You’ll learn things and then rejoice.&lt;br /&gt;Ace every one of your quizzes,&lt;br /&gt;Four point or multiple choice.&lt;br /&gt;&lt;br /&gt;In 113,&lt;br /&gt;Room 113!&lt;br /&gt;Darling it's cooler&lt;br /&gt;Than the whole school here&lt;br /&gt;Take it from me!&lt;br /&gt;We have no anxieties,&lt;br /&gt;Just a naked Hercules.&lt;br /&gt;No time for crammin’&lt;br /&gt;While we be jammin’&lt;br /&gt;In 113!&lt;br /&gt;&lt;br /&gt;Hey, Ms Professor Stokstad,&lt;br /&gt;Could you write a little less?&lt;br /&gt;My art book is so damn heavy,&lt;br /&gt;I use it for my bench press.&lt;br /&gt;In class I am always happy--&lt;br /&gt;Relax and enjoy the slides,&lt;br /&gt;temples and great stupas now,&lt;br /&gt;Where the gods live deep inside.&lt;br /&gt;&lt;br /&gt;In 113,&lt;br /&gt;Room 113.&lt;br /&gt;In cities Roman&lt;br /&gt;Temples and homes are&lt;br /&gt;With symmetry!&lt;br /&gt;Did you study for the quiz today?&lt;br /&gt;No, so let’s get Rabuck astray.&lt;br /&gt;We’ll hear the stories&lt;br /&gt;‘Bout travel’s glories,&lt;br /&gt;In 133!&lt;br /&gt;-Room 113.&lt;br /&gt;Since life is sweet here&lt;br /&gt;We got the beat here&lt;br /&gt;Naturally&lt;br /&gt;Haigia Sofia’s got a dome&lt;br /&gt;Rabuck’s got a Y chromosome,&lt;br /&gt;It’s all alone there &lt;br /&gt;In his big black chair&lt;br /&gt;In 113!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-5447909660360796966?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/5447909660360796966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=5447909660360796966' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/5447909660360796966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/5447909660360796966'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/01/in-113.html' title='In 113'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-7107654861469067100</id><published>2009-01-09T12:03:00.000-08:00</published><updated>2009-01-09T12:24:50.196-08:00</updated><title type='text'>Hollow Earth</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rudyrucker.com/blog/images/standishhollowearth.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 295px; height: 400px;" src="http://www.rudyrucker.com/blog/images/standishhollowearth.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I have just finished the first chapter of David Standish's book &lt;span style="font-style: italic;"&gt;Hollow Earth &lt;/span&gt;(&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Da&lt;/span&gt; Capo: Cambridge, MA, 2006)&lt;span style="font-style: italic;"&gt;.  &lt;/span&gt;In it, he explores the persistent belief that our earth contains a subterranean world beneath our feet, tracing the idea's development from the scientific revolution through romantic nationalism all the way to the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;Utopian&lt;/span&gt; religious movements and the pulp novels of Edgar Rice Burroughs that I loved so darn much as a teen.&lt;br /&gt;&lt;br /&gt;I was hooked on the book after this line in the intro:  "There have been many books recently about important ideas or commodities that have changed the world.  This one, I am happy to say, traces the cultural history of an idea that was wrong and changed nothing--but which has nevertheless had an ongoing appeal."  (p. 13)&lt;br /&gt;&lt;br /&gt;How could you not love a book with that kind of confession at the outset?&lt;br /&gt;&lt;br /&gt;Standish belies the self-professed triviality of his subject in the first chapter, however, contrasting Edmund Halley's lauded astronomical contributions to the scientific revolution with his cockamamie assertion of not one but three worlds spinning in the concentric spheres below the earth's outer crust.  In each of his many digressions in the careers of Halley's peers, Standish notes the tension between the empirical logic of the early &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;scientists&lt;/span&gt; and their reluctance to give up their old &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;Aristotelian&lt;/span&gt; views on the nature of the universe.  For &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;instance&lt;/span&gt;, Halley's belief in the hollow earth came about as a way to explain fluctuations in the earth's magnetic pole, but his assertion that the spheres-within-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;spheres&lt;/span&gt; were &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;inhabited&lt;/span&gt; was based purely upon his belief that noting in creation could exist without a purpose.&lt;br /&gt;&lt;br /&gt;And for Thomas &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Burnet&lt;/span&gt;, former chaplain to King William III, the hollow earth helped explain where all that water from the flood went to.  The rapidly draining flood waters twisted the formerly perfect surface of the earth into the seemingly random land masses that exist today, what &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Burnet&lt;/span&gt; called a "hideous ruin" and our "dirty little planet." (p. 26)&lt;br /&gt;&lt;br /&gt;But the emergence of a wrong-headed belief, shrouded in the language of both science and reason, nonetheless speaks volumes about the world of the scientific revolution.  There was not some switch Newton threw to dispel all shadows of the medieval mind and bring in the rationality of the enlightenment. Seventeenth century scholars apparently had little difficulty &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;marrying&lt;/span&gt; the rational and irrational in their minds.  Judging by the persistence of belief in the Hollow World, I would argue that they are not too different from us.&lt;br /&gt;&lt;br /&gt;Can't wait for chapter two!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-7107654861469067100?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/7107654861469067100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=7107654861469067100' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/7107654861469067100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/7107654861469067100'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/01/hollow-earth.html' title='Hollow Earth'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-6627392098105133436</id><published>2009-01-03T12:00:00.000-08:00</published><updated>2009-01-03T12:04:06.730-08:00</updated><title type='text'>Holy crap!  There's a sequel!</title><content type='html'>I've been a Jean Shepherd fan since I was old enough to sneak into my parents' bookcase.  I love "A Christmas Story," but I sorely miss the American Playhouse version of "The Great American Fourth of July (and other disasters)"--starring a young Matt Dillon, no less.  So when I went to look for t on YouTube, not only did I find what I was looking for, but I found the sequel to "Christmas."  "My Summer Story," despite using b-list talent rather than c-list, does not have the pop of the original, but, hey, with Shep's narration, I'm willing to forgive a lot.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ajSbgvn3siY&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ajSbgvn3siY&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-6627392098105133436?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/6627392098105133436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=6627392098105133436' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/6627392098105133436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/6627392098105133436'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2009/01/holy-crap-theres-sequel.html' title='Holy crap!  There&apos;s a sequel!'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-7858482224159546818</id><published>2008-12-31T09:51:00.000-08:00</published><updated>2008-12-31T09:53:49.059-08:00</updated><title type='text'>Feedback time...</title><content type='html'>Happy New Year, Australia!  And to all of you, too, if you happen to read this on the 1st.&lt;br /&gt;&lt;br /&gt;It's time for feedback from my players.  So give the following link a little click, and let me know where you want the campaign to go next.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.maddrmark.com/index.php?p=2_29"&gt;SUPER-QUICK POLL&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-7858482224159546818?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/7858482224159546818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=7858482224159546818' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/7858482224159546818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/7858482224159546818'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2008/12/feedback-time.html' title='Feedback time...'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-6434026057333149523</id><published>2008-12-31T04:36:00.000-08:00</published><updated>2008-12-31T04:38:55.599-08:00</updated><title type='text'>But Rasputin DIDN'T lead the Revolution...?</title><content type='html'>I teach a course on the Russian Revolution.  Each year, my students beg me to watch the movie "Anastasia," arguing that it is relevant to the study of the revolution.  Perhaps, this year, I will direct them to this review of the movie by the wonderful Nostalgia Chick.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/B4wfu-JZvfI&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/B4wfu-JZvfI&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-6434026057333149523?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/6434026057333149523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=6434026057333149523' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/6434026057333149523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/6434026057333149523'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2008/12/but-rasputin-didnt-lead-revolution.html' title='But Rasputin DIDN&apos;T lead the Revolution...?'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-456345638933706822.post-5812026484114457641</id><published>2008-12-29T03:25:00.001-08:00</published><updated>2008-12-29T04:00:21.199-08:00</updated><title type='text'>Princess Rant #2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BBfnc_VPzcc/SVi7vxhHMEI/AAAAAAAAACU/SIDolMTbrYQ/s1600-h/Ariel-Princess4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 269px; height: 400px;" src="http://1.bp.blogspot.com/_BBfnc_VPzcc/SVi7vxhHMEI/AAAAAAAAACU/SIDolMTbrYQ/s400/Ariel-Princess4.jpg" alt="" id="BLOGGER_PHOTO_ID_5285180592139743298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;OK, I'll be the first to admit that Disney knows how to make a quality kids movie.  And Lord knows that my kids and I have loved every film in the Disney /Pixar franchise.  The princesses, though, give me plenty of occasions for doubt, though.  I have already ranted about the issues I have with the lack of growth the princesses experience in their movies.  Now, I'm going to rant about Ariel.&lt;br /&gt;&lt;br /&gt;It was &lt;span style="font-style: italic;"&gt;The Little Mermaid&lt;/span&gt; that saved the Disney name and revived a flagging animation industry.  Ariel is the &lt;span style="font-style: italic;"&gt;sine qua non&lt;/span&gt; of the Princess line.  Yet I find &lt;span style="font-style: italic;"&gt;The Little Mermaid&lt;/span&gt; the most objectionable of all the Disney princess movies, especially now that I have an impressionable four year old daughter.&lt;br /&gt;&lt;br /&gt;No Princess is so overtly sexualized as Ariel (not counting Esmerelda from &lt;span style="font-style: italic;"&gt;Hunchback&lt;/span&gt;, whom Disney dropped from the Princess line like a live grenade.  Elitists).  Given the fact that her age (16) is explicitly mentioned, ANY reference to her sexuality should give one substantial cause for heebie-jeebies.  But there she is, in her training shells, looping through the cracks in coral formations in underwater dances that would make Dr. Freud marvel...&lt;br /&gt;&lt;br /&gt;Not convinced?  The catalyst for Ariel's transformation is her crush on the human Prince Eric.  She cannot woo him in her mermaid form; she needs to present herself in human form with compatible sexual organs.  Ariel's theme song, "Part of Your World" actually begins with Ariel's fascination with the surface world.  The lyrics emphasize that Ariel wants to be "part of &lt;span style="font-style: italic;"&gt;their&lt;/span&gt; world."  It's only when her fascination turns to lust that the "their" becomes "your."  And in the final stanza of the reprise, Ariel sings&lt;br /&gt;&lt;div style="text-align: center;"&gt;I don’t know when&lt;br /&gt;I don’t how&lt;br /&gt;But I know something’s starting right now&lt;br /&gt;Watch and you’ll see&lt;br /&gt;Someday I’ll be&lt;br /&gt;Part of your world!&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_BBfnc_VPzcc/SVi4Q0HRqOI/AAAAAAAAACE/CnNDZZzaIwE/s1600-h/Little_Mermaid--The_metaphor_is_obvious.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 270px;" src="http://3.bp.blogspot.com/_BBfnc_VPzcc/SVi4Q0HRqOI/AAAAAAAAACE/CnNDZZzaIwE/s400/Little_Mermaid--The_metaphor_is_obvious.jpg" alt="" id="BLOGGER_PHOTO_ID_5285176761725855970" border="0" /&gt;&lt;/a&gt;And just to drive home the point, in the last measure, as the music builds to a climax, we are treated to this little visual...&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just can't wait for those legs, can ya, Ariel?  Something starting, indeed...Oh, god, I feel dirty.  She's &lt;span style="font-style: italic;"&gt;sixteen&lt;/span&gt;, fer crissakes.  But every time I see the movie, the "sexual awakening" theme puts a damper on my enjoyment of what would otherwise be an enjoyable kids movie (with great music, it goes without saying).&lt;br /&gt;&lt;br /&gt;So what's wrong with a hidden mature theme in a kid movie?  After all, my students, high school seniors, are shocked when I describe how sexualized Ariel is.  If it went over the heads of these intelligent young women well into their teenage years, how much will the target audience pick up?&lt;br /&gt;&lt;br /&gt;Too much, I worry.  After all, Princess merchandise is aimed at kids still in the crib.  And when the message of the core film is "Ignore your family, tradition, and common sense in pursuit of the object of your lust", &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_BBfnc_VPzcc/SVi7fXZNldI/AAAAAAAAACM/UEmoy5crGvI/s1600-h/image012.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 375px; height: 242px;" src="http://1.bp.blogspot.com/_BBfnc_VPzcc/SVi7fXZNldI/AAAAAAAAACM/UEmoy5crGvI/s400/image012.jpg" alt="" id="BLOGGER_PHOTO_ID_5285180310249379282" border="0" /&gt;&lt;/a&gt;it becomes high hurdle for a parent to make the case for restraint.  And counter to the "good sexuality" of Ariel comes a darker side: the evil (and dare I say Butch) sexulaity of Ursula, the Sea Witch.   Lust for a handsome young man is good, but lust for power is bad.  The zaftig Sea Witch schemes, deceives, and almost steals the man.  This, of coursse, warrants her death at the hands of Prince Eric, who...um...drives the prow of a ship into her giant torso in what has to be the most overt symbolic rape in cenematic history. With the villaness out of the way, Eric is thus free to impale his teenage bride with the happy sanction of her father.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hey, Eric, what's the age of consent in Denmark?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/456345638933706822-5812026484114457641?l=rabuck.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rabuck.blogspot.com/feeds/5812026484114457641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=456345638933706822&amp;postID=5812026484114457641' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/5812026484114457641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/456345638933706822/posts/default/5812026484114457641'/><link rel='alternate' type='text/html' href='http://rabuck.blogspot.com/2008/12/princess-rant-2.html' title='Princess Rant #2'/><author><name>MadDrMark</name><uri>http://www.blogger.com/profile/10082907366842380886</uri><email>MadDrMark@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07758969973628520562'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_BBfnc_VPzcc/SVi7vxhHMEI/AAAAAAAAACU/SIDolMTbrYQ/s72-c/Ariel-Princess4.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>