It's been a while since I posted anything from the Ambler Gamers. Sporadic meetings and my own laziness have all but killed this blog. But last night we met up for a game of Star Wars Armada. It was my first dip-of-the-toe in this game. I was familiar with SW: X-Wing. Despite some superficial similarities, Armada turned out to be nothing like X-Wing. While in many ways it was more complex, we all agreed that it felt just like a SW space battle, with lumbering capital ships and swarms of light ships and fighters trying to score an advantage. Scott provided the miniatures, and Joe provided the expansive playing space.
|I'll say this right off the bat: Armada is the most visually impressive sci-fi space combat game I have yet played in.|
|Big ships hovering above the table...I wonder if anyone has made a stop-motion film of one of their games?|
|Here's my command: the bad boy Star Destroyers in the center of the Imperial fleet. They pack quite a punch to the front and can take a crap-ton of abuse, but I quickly learned that they have vulnerabilities, too.|
|We imperials had a hella lotta TIE fighters. Fun in swarms, but they are just as fragile as in the movies.|
|My biggest Star Destroyer caught Joe's frog-like non-canonical vessel. The command system was fun in that we had to think hard about our priorities in combat. Launching a fighter strike at the right time can be devastating.|
|Mark and Jeremy sparred with smaller vessels to my right.Mark quickly gained an edge with a devastating strike against Jeremy's cruiser. I tried to get Jeremy support, but my lumbering ship was too slow.|
|Yes. Yes we are seriously going into an asteroid field. Never tell us the odds.|