Tuesday, October 14, 2014

Everything is Awesome! (in class)

Outside of the simulation games I run, I don't write much about what I do in the classroom, but today, I ran an exercise that might be of interest to the regular readers of this blog.  I teach at a college prep school, and the recent long weekend was designated "College Application Essay Weekend," meaning that seniors were supposed to get their applications finished and we teachers of senior electives were not allowed to assign regular homework to seniors.

So, I decided to challenge the students in my AP Art History students to use Legos to design architectural spaces to house governments. One team was told to create a space for a republic to meet, and the other was told to create a space to house the seat of an empire.  For materials, my dusty old container of Legos was brought out.


Team Empire hard at work.

And Team Republic deep in deliberation.




The final entry for the Republic:  A natural amphitheater built into a hillside (hence the lunar terrain).  The speaker is under a sheltered platform, while the delegates cluster in the open, surrounded by allegorical images (the Sun, a Horse of the Old Ways, a flag, and, for some reason, Unikitty).

An enemy approaches the gates of the Empire. The gates hold back the equestrian might of the Empress, who built her power through conquest. A court of advisors can be seen to the left, clearly inferior to the roofed structure in which the Empress lives in seclusion.

Monday, October 13, 2014

Lament of the Nerd Parent

Made another meme.  Kids today, they just don't game the way we used to...


Thursday, October 9, 2014

A Table Groans, pt. 2: the British seek pain relief

Last night saw the conclusion of the monster Napoleonics game we started last Wednesday, in which an allied force of Russians, Prussians, and British took on a combined army of French, Bavarians, and Polish. I'm pretty sure this historical matchup took place historically.   In 1814. Or maybe it was 1799.  Anyhow, it was one of those battles that happened when no-one was looking.

As usual, my report will focus on that corner of the table where I had command.  I'm pretty sure noble and heroic deeds were performed in other sectors of the battlefield, but as they did not concern me, I will give them correspondingly less attention.  heh heh.

Looking at my position at the end of last week, I realized that any sane commander would realize that he was outnumbered and outmaneuvered and do his best to withdraw in good order.  My cavalry has exhausted itself protecting myself last week, and I was left with a wall of infantry to hold our army's right flank.I had cavalry supported by artillery pinning my infantry to the front, and three brigades of infantry pressing on the extreme right flank.  Of course, I'm not a sane and rational commander.  I'm a wargamer!  So the fight to the death begins.

I was going to need some serious pain reliever to get through this one...

The large blank space in the foreground is where cavalry and their supporting artillery should have been. Oops.

Meanwhile, towards the center, my Portuguese and Spanish allies to a respectable job of maintaining communication with the Russians.  The Spanish took a battering, and the Portuguese gave as good as they got.  Sadly, the British would let them down in the end.

But enough about me!  Mark was able to make it this week, and he drove masses of Russian infantry at the French center while his cavalry teamed up with the Prussians to pin the French guard.  One battery of French artillery made a valiant defense of their guns, slowing the Russian advance.  Apparently the guns were commanded by Capitaine van Damme.

Scott's French held a central position against the Prussians commanded by Steve Pilch who tried several times to break their lines.  Prussians sure do look pretty when they are massed up like this. 

A long view of the table, with my Brits int he foreground. You'll note that my flank position is becoming increasingly theoretical.  Eventually, my whole command broke, costing the Allies the game.  I, of course, blamed the late arrival of the Prussians.  Then I turned my defeat into a heroic narrative of British virtue in the face of adversity.  You know: the classic defense.

Our club mascot hung his head in shame at my craven flight.

Afterwards, we considered ways we could get more minis on the table. I love this club!

Next week, Scott and Steve Turn will test out a scenario they are preparing for Fall In.  Get ready for some Martian Mayhem.

Thursday, October 2, 2014

How much lead can a table support? Wednesday night Napoleonics

Ambler Gamers have been on a Napoleonics kick lately, with a monster two session game that ended last week and another one that began this week.  Tonight, my Brits made a special guest appearance, fighting alongside Russian and Prussian allies against a horde of Frenchmen and their minions.

Joe's basement is a gaming wonderland. Usually, we only use half the table in our weekly games. Recently, though, Joe has uncovered its full magnificent length.  I believe over 2500 figures were present on the battlefield.

Here's my British force.  Looks like a lot, huh?  I spent all last year painting them. I should have painted more...

My Russian allies to my immediate left.  Steve Turn contemplates the pain he is going to inflict on me while he eats dinner.

And here come the Prussians, swarming in from the left as they did last week.

Lots of cavalry in this battle.  Lots.

And in the center of the French line, a Guard division.  Joe realizes that despite setting up the game, his Russians are going to have to face Napoleon's old Grognards.

Every time I face off against Steve, we start the game with a  cavalry charge on Turn 1.  Last night was no different.  I was hoping for more from my light horsemen.  They suffered some early losses before they began to give back a little.

With my small cavalry brigade tied up, Steve realizes that he can force me into square with his remaining Polish lancers, perfect fodder for his guns.

Scott shows his contempt for the Prussian hussars who threaten his flank.


Scott faced foes to his front and right. He still had traffic problems getting resources where they needed to be.

Joe finds that his own cavalry has the ability to underperform.  Still, there's more where that came from.

Steve Pilch plugs a hole created by retreating cavalry with...more cavalry!

Scott seized ground int he center of the table early in the game, but the Russians plodded inexorably forward. Nobody plods like Russians. 

Steve pulls some of his cavalry back beyond my artillery range. My troops finally have a chance to pull back behind the hill to regroup. Annnnnnnd they blow a command roll.  Dangit.

My flank gets threatened. Do I worry? Nah.  I still have a battered unit of dragoons to throw away.

The Russians press the French center.

Did I mention the cavalry?  Because there was cavalry.  Lots of it.

Behold the thousand foot general!  Steve Pilch tries to decide whether to throw his cavalry aimlessly at the French lines, or to fall back, regroup, and hurl them aimlessly on a later turn.

"What do you mean we don't have rules for flushing skirmishers out of woods?"

I think I sent more infantry battalions into square than I ever have in my life. Because cavalry.  You'll note that my dragoons have sought the relative safety of the dead pile.

My Light Brigade trying to make life less pleasant for the French. While they held up two brigades with their defense of the woods, they paid a high price.

Scott surveying the field at halftime.  We'll finish next week. My flank is falling fast, but my Brits will be able to get a few good volleys in. Meanwhile, the rest of the field is a near-run thing.

Tuesday, September 30, 2014

High School Crusaders: the rules

When I do a classroom simulation, I need to use rules that can be taught quickly to gaming novices, some with little to no interest in military history. I need rules to keep about ten people engaged around a gaming table, and a game that can be stopped at a definitive point and picked up again a few days later.  For Crusaders!, I cribbed the activation system from the Ambler Gamers. The combat system has more than a whiff of Hail Caesar, and the morale system was inspired by Johnny Reb.  Hopefully, it can be explained on the chart below...