Still, some of these old modules smell just as fresh as the day I removed the shrink-wrap.
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4. C2 Ghost Tower of Inverness. This tournament adventure was just as contrived as could be. Four towers, each with a portion of a key that was protected by exactly two encounters. Once the players had the key, they climbed a tower, puzzling their way through a few more encounters until they achieve the Great McGuffin. But oh, what encounters. Random though they may be, each was designed to test a team's resourcefulness. This was a great mix of light adventure, wild action, and innovative set pieces (like the room with reversed gravity).
3. A1-4 Against the Slavers. Again with the tournament modules. Perhaps because these were designed with a specific competition in mind, they tend to be written more clearly for the GM, and the pacing of the adventure seems to be be tighter. No endless garrisons of humanoids with NPC leaders who lack personality and motivation. These modules are full of interesting challenges. There are logical lapses, to be sure. For instance, why would the slavers in the first module leave their back door unguarded, so that the PCs have the chance to reach the lower levels without the alarm being raised? But such issues are forgotten once the action starts, unlike the G-series, these adventures are logically linked and build to a crescendo through plotting, not through tougher boss monsters.
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1. S2 White Plume Mountain. This one feels a little like the Ghost Tower of Inverness, in that players explore three branches of a dungeon's complex, searching for three magical weapons. It is a place that only a mad wizard could create, filled with seemingly random encounters and traps. But, oh, what a ride! This one feels like a carnival fun house, if carnival fun houses threw javelins at your head. Swinging on chains over a lake of lava! A menagerie built like an inverted ziggurat (I learned what a ziggurat was through S2)! A barrel-roll room to keep players (ahem) on their toes! The Heat Metal trap, which my player detected when they sent a summoned badger down the hall and discovered a new way to cook their food! These encounters stay with you so long, they become the moments that you bond with your friends over. And isn't that a great reason to game?
That's what I'm talkin' about...
Believe it or not, this image did not appear in any google image search I tried, and I could only find one snarky reference to it in text. Imagine, a writer was suggesting that this image was included solely for the purpose of the titillation of adolescents. Well, duh!
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