These rules use special resources called Leadership Points
to sway the tide of battle. Hard to allot in a single-player game, I did the
best I could and was not displeased with the results. I think the mechanic would work much better
against a human opponent, though.
After both sides drew closer together, the cavalry on the
British flanks charged. The general’s
companions stalled, but the other unit chased the Saxon archers away. The cavalry charge was followed by an advance
of the Roman-British shieldwall. The
coordinated attack drove one Saxon warband away. The early tactical advantage seems to favor
the Romano-British, as their cavalry control the flanks, but the savage
Germanic warbands wear the shieldwall down quickly, and the British center
looks like it might fall apart.
Clinging to desperate hopes, the Roman line holds together
as the commander does what he can to shore up morale. The cavalry tries to take advantage of the
time bought so dearly for them, and they slam into the Saxon household
companions. The shieldwall withstands the
charge, however. The battle rages back
and forth until the other Roman cavalry unit crosses the battlefield and slams
into the Saxon companions from the rear.
What should have been a bloody rout became a valiant stand, as the
inspirational Saxon commander held his lines firm. The Saxon warbands finally start to break the
shaken Romano-British lines before them.
Eventually, the casualties start to tell, and one by one the defenders
make their excuses and head for home.
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