I had some experience with Black Powder. Otherwise, I might have been totally caught
off guard by these quirky rules. They
produce a lot of “WTF!” results. People
either love them or hate them. They
played fast, really fast. Of my three
playtests, this one was over in about half the time of the other two games.
The Germanic left lunged forward on turn one, and their
center charged forward into the middle ground because of a blundered
order. The Roman-British commander was
quick to take advantage of the isolated unit, and it was bloodied in a sudden
co-ordinated attack. The Saxon commander
was unable to spur any of his troops to support the beleaguered warband,
allowing the powerful line of veteran infantry to all but obliterate
it.
Meanwhile, the Saxon archers moved to where they could
harass the Roman cavalry. The Romans don’t
play that penny-ante stuff, though, and they continue to press on the right,
driving a warband off the table. While
tired and battered, the Roman-British commander is starting to believe that he
is fighting with God’s favor, as luck is very much with him. They Saxons are not finished, though, and the
band of nobles rushes to fill the gap in the line. British cavalry saves the day, and the attack
fails, although the momentum of the Romano-British attack appears to be
broken. The British commander pulls his
large infantry unit back, throwing his cavalry to protect them. The horsemen die a valiant death, but they
buy needed time for their comrades.
The action moved so fast that I forgot to snap photos until the very end! |
For a moment, it looks like the Saxons could snatch victory
from the jaws of defeat. A surge in the
center sends the large Roman infantry unit to the hills, but the exhausted
warband then falls easy prey to the Roman archers. The last good Saxon unit makes a valiant
stand against yet another cavalry charge, but by this point, most of the Saxon
army is routed. The raiders return to
their camps to discuss the rich lands of the Franks across the sea.
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