When I do a classroom simulation, I need to use rules that can be taught quickly to gaming novices, some with little to no interest in military history. I need rules to keep about ten people engaged around a gaming table, and a game that can be stopped at a definitive point and picked up again a few days later. For Crusaders!, I cribbed the activation system from the Ambler Gamers. The combat system has more than a whiff of Hail Caesar, and the morale system was inspired by Johnny Reb. Hopefully, it can be explained on the chart below...
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