Alas, a last day at Historicon. I played in two games, helped to referee another, and saw lots of miniature eye-candy.
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| This is only half of a game with a cool double-blind setup. | 
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| This was an interesting Plancenoit scenario I took part in, led by the fun-lovin' boys from Jersey.  An interesting scenario, with a long, thin table that turned our battle into a meat grinder, just like the historical one. | 
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| My troops. I led the French vanguard. My job was to hold off the French long enough for my fellow players to occupy the village and bring up the guard. I was kinda successful, but history is not kind to speed bumps. | 
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| Prussians on the ramparts! | 
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| The village that was the focal point of the battle. Anyone who says that the Prussians just showed up at the last minute to carry the day needs to get a taste for the bloody combat that went on here. | 
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| We're in the village. To keep the battlefield tidy, I eventually routed all of my cavalry off of it. | 
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| I had to leave early to help Joe set up his game, but here is how I left the battle, with my lines staring into the legions of landwehr bearing down on me... | 
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| On Saturday afternoon, I helped Joe Alexander (of Ambler Gamers) set up and run a Spanish Civil War scenario.  We used a simplified version of Bolt Action that guaranteed a fast, bloody game. Just the way we like 'em. | 
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| I got to contribute my 28mm MBA Spanish houses, including a barn I had picked up from their clearance table the day before. The houses were objectives, and most changed hands several times in the course of the game. | 
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| Communist militia backed by the Soviets face of against Falangists backed by the Nazis. Who are we supposed to root for again? | 
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| Joe! | 
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| Our mascot! | 
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| The Foreign Legion creeps toward an objective. | 
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| Nationalists allocate resources. | 
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| And Republicans surge forward. | 
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| Things start to get hairy around one of the objectives. Both sides waited until they were very close to open fire, guaranteeing lots of casualties. | 
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| The other side of the table saw more armored action, with vehicles and troops swarming around the church. | 
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| The International Brigade comes knockin'. | 
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| The saddest little piece of artillery in the game.  Pinned, shot up, and immobilized. | 
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| The final assault on the church. It changed hands three times in the last turn. | 
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| A crazy-looking game involving a raid on an airfield in North Africa. | 
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| Those who don't like Zombies at Historicon may avert your eyes. | 
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| My last game, the Attack on the Kashmiri Gate, led by Roxanne Patton. Some terrific terrain designed and built by none other than Ambler Gamers' own Scott Washburn. | 
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| The British and their Sikh subjects prepare to leave the Customs House. | 
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| My command--disorganized Mutineers. | 
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| Roxanne and my opponents discuss the assault. | 
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| My guns did their best to keep the British off of the breach. | 
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| Not going to happen.  I was not able to take advantage of the bottleneck. | 
 
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