Alas, a last day at Historicon. I played in two games, helped to referee another, and saw lots of miniature eye-candy.
|
This is only half of a game with a cool double-blind setup. |
|
This was an interesting Plancenoit scenario I took part in, led by the fun-lovin' boys from Jersey. An interesting scenario, with a long, thin table that turned our battle into a meat grinder, just like the historical one. |
|
My troops. I led the French vanguard. My job was to hold off the French long enough for my fellow players to occupy the village and bring up the guard. I was kinda successful, but history is not kind to speed bumps. |
|
Prussians on the ramparts! |
|
The village that was the focal point of the battle. Anyone who says that the Prussians just showed up at the last minute to carry the day needs to get a taste for the bloody combat that went on here. |
|
We're in the village. To keep the battlefield tidy, I eventually routed all of my cavalry off of it. |
|
I had to leave early to help Joe set up his game, but here is how I left the battle, with my lines staring into the legions of landwehr bearing down on me... |
|
On Saturday afternoon, I helped Joe Alexander (of Ambler Gamers) set up and run a Spanish Civil War scenario. We used a simplified version of Bolt Action that guaranteed a fast, bloody game. Just the way we like 'em. |
|
I got to contribute my 28mm MBA Spanish houses, including a barn I had picked up from their clearance table the day before. The houses were objectives, and most changed hands several times in the course of the game. |
|
Communist militia backed by the Soviets face of against Falangists backed by the Nazis. Who are we supposed to root for again? |
|
Joe! |
|
Our mascot! |
|
The Foreign Legion creeps toward an objective. |
|
Nationalists allocate resources. |
|
And Republicans surge forward. |
|
Things start to get hairy around one of the objectives. Both sides waited until they were very close to open fire, guaranteeing lots of casualties. |
|
The other side of the table saw more armored action, with vehicles and troops swarming around the church. |
|
The International Brigade comes knockin'. |
|
The saddest little piece of artillery in the game. Pinned, shot up, and immobilized. |
|
The final assault on the church. It changed hands three times in the last turn. |
|
A crazy-looking game involving a raid on an airfield in North Africa. |
|
Those who don't like Zombies at Historicon may avert your eyes. |
|
My last game, the Attack on the Kashmiri Gate, led by Roxanne Patton. Some terrific terrain designed and built by none other than Ambler Gamers' own Scott Washburn. |
|
The British and their Sikh subjects prepare to leave the Customs House. |
|
My command--disorganized Mutineers. |
|
Roxanne and my opponents discuss the assault. |
|
My guns did their best to keep the British off of the breach. |
|
Not going to happen. I was not able to take advantage of the bottleneck. |
No comments:
Post a Comment