This was going to be my last session around the game table. really, it was. But only in the last two turns did the players finally get their troops into a position to attack, and the units started coming off the table in earnest. Germantown Academy students are pretty competitive under most circumstances, and my class has a lot of the best kind of student-athlete: those kids who bring the best lessons off the field into everything they do. They insisted that we play one more class period, so they can better know which side won. Who am I to argue?
The Americans had the advantage in the early go, with the surge that took the Chew House, but the British outmaneuvered the Americans on the west flank, pretty much giving themselves the initiative for the next few turns and forcing the Yanks to play their game. Troop quality started to tell as the maneuver set up local advantages. By this stage late in the game, everyone was pretty much into it, and when Angela saved her artillery with a 1 in 6 break test check, the whole table cheered. Good times.
Gotta love these big Harkness Tables. They make for good seminar roundtables, and even better gaming platforms.
In these late stages, there are two battles going on. The one around the Chew House looked like it was going to go the American way, but a blunder sent two regiments into a hailstorm of musketry. Now the Brits hold the advantage in the area. On the other flank, brigades take turns getting into trouble, but the students are getting the hang of pulling back weak units and replacing them with fresh troops.
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